388 Commits (c82bce200e03a34c16b3f9fcb35051cc75bf377c)
 

Author SHA1 Message Date
Colin McMillen c82bce200e rename OpenGL -> DesktopGL 2 years ago
Colin McMillen 6293d549dd move OpenGL/ UWP/ and Sneak.sln into public repo 2 years ago
Colin McMillen 8792db1eed add Content/ to gitignore 2 years ago
Colin McMillen 7f7da206c9 add whitespace line 2 years ago
Colin McMillen 5d9a7205a1 add autofire (with a cooldown); don't shoot a plethora of shots at once 2 years ago
Colin McMillen ed3dd73493 add debug toasts & more shots at once 2 years ago
Colin McMillen 18f80f8a70 lots pewpews, in rotating colors 2 years ago
Colin McMillen db01dcea28 generate Shots on user input & reap them once offscreen 2 years ago
Colin McMillen 057292c138 separate letterboxColor from backgroundColor. 2 years ago
Colin McMillen 3c08579ed9 add some shots (pew pew pew) 2 years ago
Colin McMillen 6fed3acdda add ProfilingList.RemoveAll() 2 years ago
Colin McMillen 5732d60047 add projectiles to Textures 2 years ago
Colin McMillen 7695f45cc0 clamp player movement to world 2 years ago
Colin McMillen bdfe5555b8 add more ship textures 2 years ago
Colin McMillen 7b9147d901 Input: flip y-motion to match our usual coordinates (top left is (0, 0)) 2 years ago
Colin McMillen fd4bf85d1c add basic shmup game 2 years ago
Colin McMillen 980f940a34 prefix results with 'lint.py' so that it's obvious where they're coming from 2 years ago
Colin McMillen f10e0a689f migrate all tests to xunit 2 years ago
Colin McMillen 829b9df78e lint fixes for TreeScene. 2 years ago
Colin McMillen b15a376244 SharedTests: depend on MonoGame 3.8 2 years ago
Colin McMillen fef060f09a SoundEffects.Load(): go back to returning void instead of bool 2 years ago
Colin McMillen a08c1bcfc2 Add MusicPlayer & handle NoAudioHardwareException. 2 years ago
Colin McMillen 39ac88b60a switch back to Sneak as the default game 2 years ago
Colin McMillen 0dbc6bdd8c TreeScene: allow for ideal vs actual orientation 2 years ago
Colin McMillen 7358bc0b24 add a fudge to side length 2 years ago
Colin McMillen 1db526e82d Add Trapezoid.Rotate() & Translate(). 2 years ago
Colin McMillen 9ac15e6d35 clean up TreeNode constructor literals 2 years ago
Colin McMillen 013e4836fb add Tree data structure & render actual Trees 2 years ago
Colin McMillen d6addc15e0 Draw basic trapezoidal skeleton. 2 years ago
Colin McMillen df436f8c32 TreeScene: draw a triangle 2 years ago
Colin McMillen 987c86fae9 mv World & Scene to SneakWorld & SneakScene. 2 years ago
Colin McMillen 56bc1abe06 Add TreeScene & TreeWorld. 2 years ago
Colin McMillen 5a9b98455f Add TODO about World taking in a GraphicsDevice 2 years ago
Colin McMillen 0f6424e4a1 private-ize members of Scene 2 years ago
Colin McMillen 9b25a8a6e0 Add new IScene interface. 2 years ago
Colin McMillen 811df57950 Make new IWorld interface. 2 years ago
Colin McMillen 800909394c Camera: use 1920x1080 / 4 explicitly. 2 years ago
Colin McMillen d926d23b3f Merge branch 'main' of git.semicolin.games:semicolin/sneak into HEAD 2 years ago
Colin McMillen fea3eedb4f Update MSTest versions. 2 years ago
Colin McMillen 0e44fa9730 Player: remove Pose as a concept. 2 years ago
Colin McMillen 5823110b44 rm extra blank line 2 years ago
Colin McMillen c28f21eef5 Player: partial refactor to use FSM for player state-tracking. 2 years ago
Colin McMillen ec8c24e5b6 FSM: deal with IStates directly, don't parametrize on an input type. 2 years ago
Colin McMillen 3dea13a386 bump starting size of Player.movePoints & Player.candidates 2 years ago
Colin McMillen 7c0eb479a6 scroll y by a constant scale instead of per-layer. 2 years ago
Colin McMillen 4a598fb377 Parallax-scroll the background by Y. 2 years ago
Colin McMillen fccca0c676 bound camera y-position by world & change dynamics slightly 2 years ago
Colin McMillen 10c2a86feb camera shake in Y as well (and for less time) 2 years ago
Colin McMillen e0d5385350 camera now tracks player y-position too 2 years ago
Colin McMillen 3be37740f7 Geometry: add equality operators & GetHashCode for structs 2 years ago