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c82bce200e
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rename OpenGL -> DesktopGL
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2020-11-20 17:52:40 -05:00 |
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6293d549dd
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move OpenGL/ UWP/ and Sneak.sln into public repo
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2020-11-20 17:42:05 -05:00 |
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8792db1eed
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add Content/ to gitignore
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2020-11-20 17:38:35 -05:00 |
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7f7da206c9
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add whitespace line
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2020-11-20 17:38:23 -05:00 |
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5d9a7205a1
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add autofire (with a cooldown); don't shoot a plethora of shots at once
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2020-11-20 16:18:12 -05:00 |
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ed3dd73493
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add debug toasts & more shots at once
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2020-11-19 19:38:31 -05:00 |
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18f80f8a70
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lots pewpews, in rotating colors
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2020-11-19 18:52:56 -05:00 |
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db01dcea28
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generate Shots on user input & reap them once offscreen
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2020-11-19 17:55:27 -05:00 |
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057292c138
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separate letterboxColor from backgroundColor.
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2020-11-19 17:54:45 -05:00 |
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3c08579ed9
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add some shots (pew pew pew)
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2020-11-19 17:26:50 -05:00 |
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6fed3acdda
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add ProfilingList.RemoveAll()
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2020-11-19 17:26:05 -05:00 |
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5732d60047
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add projectiles to Textures
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2020-11-19 17:03:45 -05:00 |
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7695f45cc0
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clamp player movement to world
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2020-11-19 16:36:21 -05:00 |
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bdfe5555b8
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add more ship textures
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2020-11-19 15:25:54 -05:00 |
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7b9147d901
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Input: flip y-motion to match our usual coordinates (top left is (0, 0))
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2020-11-19 14:44:45 -05:00 |
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fd4bf85d1c
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add basic shmup game
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2020-11-19 14:44:12 -05:00 |
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980f940a34
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prefix results with 'lint.py' so that it's obvious where they're coming from
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2020-11-18 16:04:59 -05:00 |
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f10e0a689f
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migrate all tests to xunit
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2020-11-18 14:03:19 -05:00 |
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829b9df78e
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lint fixes for TreeScene.
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2020-11-18 12:08:45 -05:00 |
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b15a376244
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SharedTests: depend on MonoGame 3.8
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2020-11-18 11:59:24 -05:00 |
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fef060f09a
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SoundEffects.Load(): go back to returning void instead of bool
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2020-11-18 11:42:15 -05:00 |
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a08c1bcfc2
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Add MusicPlayer & handle NoAudioHardwareException.
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2020-11-18 11:26:21 -05:00 |
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39ac88b60a
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switch back to Sneak as the default game
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2020-11-16 14:43:21 -05:00 |
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0dbc6bdd8c
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TreeScene: allow for ideal vs actual orientation
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2020-11-16 14:42:51 -05:00 |
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7358bc0b24
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add a fudge to side length
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2020-07-21 13:11:50 -04:00 |
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1db526e82d
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Add Trapezoid.Rotate() & Translate().
Use them to rotate tree segments appropriately.
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2020-07-21 11:03:02 -04:00 |
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9ac15e6d35
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clean up TreeNode constructor literals
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2020-07-16 15:34:22 -04:00 |
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013e4836fb
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add Tree data structure & render actual Trees
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2020-07-16 15:18:30 -04:00 |
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d6addc15e0
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Draw basic trapezoidal skeleton.
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2020-07-16 11:34:10 -04:00 |
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df436f8c32
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TreeScene: draw a triangle
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2020-07-15 15:56:56 -04:00 |
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987c86fae9
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
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56bc1abe06
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Add TreeScene & TreeWorld.
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2020-07-15 15:01:28 -04:00 |
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5a9b98455f
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Add TODO about World taking in a GraphicsDevice
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2020-07-15 14:59:43 -04:00 |
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0f6424e4a1
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private-ize members of Scene
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2020-07-15 14:53:03 -04:00 |
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9b25a8a6e0
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Add new IScene interface.
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2020-07-15 11:48:30 -04:00 |
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811df57950
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Make new IWorld interface.
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2020-07-15 11:33:59 -04:00 |
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800909394c
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Camera: use 1920x1080 / 4 explicitly.
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2020-07-15 11:20:29 -04:00 |
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d926d23b3f
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Merge branch 'main' of git.semicolin.games:semicolin/sneak into HEAD
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2020-07-14 11:53:14 -04:00 |
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fea3eedb4f
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Update MSTest versions.
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2020-07-14 11:51:58 -04:00 |
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0e44fa9730
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Player: remove Pose as a concept.
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2020-04-27 16:00:13 -04:00 |
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5823110b44
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rm extra blank line
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2020-03-25 17:27:07 -04:00 |
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c28f21eef5
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Player: partial refactor to use FSM for player state-tracking.
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2020-03-25 17:04:58 -04:00 |
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ec8c24e5b6
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FSM: deal with IStates directly, don't parametrize on an input type.
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2020-03-25 15:16:31 -04:00 |
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3dea13a386
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bump starting size of Player.movePoints & Player.candidates
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2020-03-25 13:16:18 -04:00 |
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7c0eb479a6
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scroll y by a constant scale instead of per-layer.
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2020-03-25 12:38:56 -04:00 |
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4a598fb377
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Parallax-scroll the background by Y.
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2020-03-25 11:04:49 -04:00 |
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fccca0c676
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bound camera y-position by world & change dynamics slightly
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2020-03-24 15:05:53 -04:00 |
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10c2a86feb
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camera shake in Y as well (and for less time)
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2020-03-24 14:42:14 -04:00 |
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e0d5385350
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camera now tracks player y-position too
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2020-03-24 14:41:07 -04:00 |
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3be37740f7
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Geometry: add equality operators & GetHashCode for structs
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2020-03-24 13:57:15 -04:00 |
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