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add projectiles to Textures

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Colin McMillen 3 years ago
parent
commit
5732d60047
  1. 5
      Shared/Textures.cs

5
Shared/Textures.cs

@ -76,6 +76,11 @@ namespace SemiColinGames {
public static TextureRef Yellow3 = new TextureRef("sprites/dylestorm/Yellow-3");
public static TextureRef Yellow4 = new TextureRef("sprites/dylestorm/Yellow-4");
public static TextureRef Yellow5 = new TextureRef("sprites/dylestorm/Yellow-5");
public static TextureRef Projectile1 = new TextureRef("sprites/dylestorm/projectile02-1");
public static TextureRef Projectile2 = new TextureRef("sprites/dylestorm/projectile02-2");
public static TextureRef Projectile3 = new TextureRef("sprites/dylestorm/projectile02-3");
public static TextureRef Projectile4 = new TextureRef("sprites/dylestorm/projectile02-4");
public static TextureRef Projectile5 = new TextureRef("sprites/dylestorm/projectile02-5");
// Backgrounds are indexed by draw order; the first element should be drawn furthest back.
public static TextureRef[] Backgrounds = new TextureRef[] {

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