From 5732d6004712c945cdd071bf4790939468c3eacf Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Thu, 19 Nov 2020 17:03:45 -0500 Subject: [PATCH] add projectiles to Textures --- Shared/Textures.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Shared/Textures.cs b/Shared/Textures.cs index 40ab414..07454cb 100644 --- a/Shared/Textures.cs +++ b/Shared/Textures.cs @@ -76,6 +76,11 @@ namespace SemiColinGames { public static TextureRef Yellow3 = new TextureRef("sprites/dylestorm/Yellow-3"); public static TextureRef Yellow4 = new TextureRef("sprites/dylestorm/Yellow-4"); public static TextureRef Yellow5 = new TextureRef("sprites/dylestorm/Yellow-5"); + public static TextureRef Projectile1 = new TextureRef("sprites/dylestorm/projectile02-1"); + public static TextureRef Projectile2 = new TextureRef("sprites/dylestorm/projectile02-2"); + public static TextureRef Projectile3 = new TextureRef("sprites/dylestorm/projectile02-3"); + public static TextureRef Projectile4 = new TextureRef("sprites/dylestorm/projectile02-4"); + public static TextureRef Projectile5 = new TextureRef("sprites/dylestorm/projectile02-5"); // Backgrounds are indexed by draw order; the first element should be drawn furthest back. public static TextureRef[] Backgrounds = new TextureRef[] {