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Make new IWorld interface.

main
Colin McMillen 4 years ago
parent
commit
811df57950
  1. 8
      Shared/IWorld.cs
  2. 3
      Shared/Scene.cs
  3. 1
      Shared/Shared.projitems
  4. 2
      Shared/SneakGame.cs
  5. 2
      Shared/World.cs

8
Shared/IWorld.cs

@ -0,0 +1,8 @@
using System;
namespace SemiColinGames {
public interface IWorld : IDisposable {
void Update(float modelTime, History<Input> input);
Camera Camera { get; }
}
}

3
Shared/Scene.cs

@ -56,7 +56,8 @@ namespace SemiColinGames {
GC.SuppressFinalize(this);
}
public void Draw(bool isRunningSlowly, World world, bool paused) {
public void Draw(bool isRunningSlowly, IWorld iworld, bool paused) {
World world = (World) iworld;
graphics.SetRenderTarget(null);
graphics.Clear(backgroundColor);

1
Shared/Shared.projitems

@ -12,6 +12,7 @@
<Compile Include="$(MSBuildThisFileDirectory)Camera.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ExtensionMethods.cs" />
<Compile Include="$(MSBuildThisFileDirectory)FSM.cs" />
<Compile Include="$(MSBuildThisFileDirectory)IWorld.cs" />
<Compile Include="$(MSBuildThisFileDirectory)NPC.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ProfilingList.cs" />
<Compile Include="$(MSBuildThisFileDirectory)SoundEffects.cs" />

2
Shared/SneakGame.cs

@ -22,7 +22,7 @@ namespace SemiColinGames {
readonly Timer drawTimer = new Timer(TARGET_FRAME_TIME / 2.0, "DrawTimer");
Scene scene;
World world;
IWorld world;
public SneakGame() {
Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +

2
Shared/World.cs

@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace SemiColinGames {
public sealed class World : IDisposable {
public sealed class World : IWorld {
// Size of World in terms of tile grid.
private int gridWidth;

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