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clean up TreeNode constructor literals

main
Colin McMillen 4 years ago
parent
commit
9ac15e6d35
  1. 36
      Shared/TreeScene.cs

36
Shared/TreeScene.cs

@ -53,7 +53,20 @@ namespace SemiColinGames {
public Vector2 Position;
public TreeNode(float orientation, float length, float inWidth, float outWidth) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>()) {}
this(orientation, length, inWidth, outWidth, new List<TreeNode>()) {
}
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child }) {
}
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child1, TreeNode child2) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child1, child2 }) {
}
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child1, TreeNode child2, TreeNode child3) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child1, child2, child3 }) {
}
public TreeNode(float orientation, float length, float inWidth, float outWidth, List<TreeNode> children) {
Orientation = orientation;
@ -67,21 +80,18 @@ namespace SemiColinGames {
public void Draw(bool isRunningSlowly, IWorld iworld, bool paused) {
var tree =
new TreeNode(0.0f, 100, 10, 6, new List<TreeNode>() {
new TreeNode(-0.1f, 100, 10, 6, new List<TreeNode>() {
new TreeNode(-0.1f, 100, 10, 6, new List<TreeNode>() {
new TreeNode(-0.3f, 100, 6, 4, new List<TreeNode>() {
new TreeNode(-0.1f, 100, 6, 4, new List<TreeNode>() {
new TreeNode(-0.2f, 100, 10, 6,
new TreeNode(-0.2f, 100, 10, 6,
new TreeNode(-0.2f, 100, 10, 6,
new TreeNode(-0.3f, 100, 6, 4,
new TreeNode(-0.1f, 100, 6, 4,
new TreeNode(-0.3f, 150, 4, 2),
new TreeNode(0.2f, 200, 4, 2),
new TreeNode(0.5f, 100, 4, 2)
})}),
new TreeNode(0.5f, 100, 6, 4, new List<TreeNode>() {
new TreeNode(-0.1f, 100, 6, 4, new List<TreeNode>() {
new TreeNode(0.5f, 100, 4, 2))),
new TreeNode(0.5f, 100, 6, 4,
new TreeNode(-0.1f, 100, 6, 4,
new TreeNode(-0.1f, 150, 4, 2),
new TreeNode(0.2f, 200, 4, 2)
})}),
})})});
new TreeNode(0.2f, 200, 4, 2))))));
graphics.Clear(backgroundColor);

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