Browse Source

move OpenGL/ UWP/ and Sneak.sln into public repo

main
Colin McMillen 1 year ago
parent
commit
6293d549dd
  1. BIN
      OpenGL/Icon.bmp
  2. BIN
      OpenGL/Icon.ico
  3. 32
      OpenGL/OpenGL.csproj
  4. 47
      OpenGL/OpenGLProgram.cs
  5. 43
      OpenGL/app.manifest
  6. 4
      OpenGL/packages.config
  7. 127
      Sneak.sln
  8. BIN
      UWP/Assets/LockScreenLogo.scale-200.png
  9. BIN
      UWP/Assets/SplashScreen.scale-200.png
  10. BIN
      UWP/Assets/Square150x150Logo.scale-200.png
  11. BIN
      UWP/Assets/Square44x44Logo.scale-200.png
  12. BIN
      UWP/Assets/StoreLogo.png
  13. BIN
      UWP/Assets/Wide310x150Logo.scale-200.png
  14. 34
      UWP/Package.appxmanifest
  15. 29
      UWP/Properties/AssemblyInfo.cs
  16. 31
      UWP/Properties/Default.rd.xml
  17. 201
      UWP/UWP.csproj
  18. 42
      UWP/UwpProgram.cs

BIN
OpenGL/Icon.bmp

BIN
OpenGL/Icon.ico

32
OpenGL/OpenGL.csproj

@ -0,0 +1,32 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="..\Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="Microsoft.Xna.Framework.Content.ContentTypeReader" Visible="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
<Import Project="..\Shared\Shared.projitems" Label="Shared" />
</Project>

47
OpenGL/OpenGLProgram.cs

@ -0,0 +1,47 @@
using Microsoft.Xna.Framework;
using System;
namespace SemiColinGames {
public class OpenGLDisplay : IDisplay {
private GameWindow window;
private GraphicsDeviceManager graphics;
public void Initialize(GameWindow window, GraphicsDeviceManager graphics) {
this.window = window;
this.graphics = graphics;
window.Title = "Sneak";
}
public void SetFullScreen(bool fullScreen) {
if (fullScreen) {
// In OpenGL, we misappropriate "fullscreen" to be "the settings good for recording
// gameplay GIFs".
window.IsBorderless = true;
// graphics.PreferredBackBufferWidth = 720;
// graphics.PreferredBackBufferHeight = 405;
graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width;
graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height;
} else {
window.IsBorderless = false;
graphics.PreferredBackBufferWidth = 1920;
graphics.PreferredBackBufferHeight = 1080;
}
Debug.WriteLine("display: {0}x{1}, fullscreen={2}",
graphics.PreferredBackBufferWidth,
graphics.PreferredBackBufferHeight,
fullScreen);
graphics.ApplyChanges();
}
}
public static class OpenGLProgram {
[STAThread]
static void Main() {
using (var game = new SneakGame()) {
game.Services.AddService(typeof(IDisplay), new OpenGLDisplay());
game.Run();
}
}
}
}

43
OpenGL/app.manifest

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="Sneak.OpenGL"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on and is
is designed to work with. Uncomment the appropriate elements and Windows will
automatically selected the most compatible environment. -->
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
</windowsSettings>
</application>
</assembly>

4
OpenGL/packages.config

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net472" />
</packages>

127
Sneak.sln

@ -0,0 +1,127 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29613.14
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UWP", "UWP\UWP.csproj", "{21570905-5FFD-49FC-B523-1E7E6F191142}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenGL", "OpenGL\OpenGL.csproj", "{E25E2743-F2FD-437B-9411-E55C104451FF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Content", "Content\Content.csproj", "{304FB3E1-0AC3-4331-BA87-0CA35F335203}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Shared", "Shared\Shared.shproj", "{2785994A-A14F-424E-8E77-2E464D28747F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SharedTests", "SharedTests\SharedTests.csproj", "{C86694A5-DD99-4421-AA2C-1230F11C10F8}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{0A43C3DD-813E-4860-AFC0-205D0F0EFE0B}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
Shared\Shared.projitems*{21570905-5ffd-49fc-b523-1e7e6f191142}*SharedItemsImports = 4
Shared\Shared.projitems*{2785994a-a14f-424e-8e77-2e464d28747f}*SharedItemsImports = 13
Shared\Shared.projitems*{c86694a5-dd99-4421-aa2c-1230f11c10f8}*SharedItemsImports = 5
Shared\Shared.projitems*{e25e2743-f2fd-437b-9411-e55c104451ff}*SharedItemsImports = 5
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|ARM64 = Debug|ARM64
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|Any CPU.ActiveCfg = Debug|x86
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|Any CPU.Build.0 = Debug|x86
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM.ActiveCfg = Debug|ARM
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM.Build.0 = Debug|ARM
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM.Deploy.0 = Debug|ARM
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM64.ActiveCfg = Debug|ARM64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM64.Build.0 = Debug|ARM64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|ARM64.Deploy.0 = Debug|ARM64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x64.ActiveCfg = Debug|x64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x64.Build.0 = Debug|x64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x64.Deploy.0 = Debug|x64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x86.ActiveCfg = Debug|x86
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x86.Build.0 = Debug|x86
{21570905-5FFD-49FC-B523-1E7E6F191142}.Debug|x86.Deploy.0 = Debug|x86
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|Any CPU.ActiveCfg = Release|x86
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM.ActiveCfg = Release|ARM
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM.Build.0 = Release|ARM
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM.Deploy.0 = Release|ARM
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM64.ActiveCfg = Release|ARM64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM64.Build.0 = Release|ARM64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|ARM64.Deploy.0 = Release|ARM64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x64.ActiveCfg = Release|x64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x64.Build.0 = Release|x64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x64.Deploy.0 = Release|x64
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x86.ActiveCfg = Release|x86
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x86.Build.0 = Release|x86
{21570905-5FFD-49FC-B523-1E7E6F191142}.Release|x86.Deploy.0 = Release|x86
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|ARM.ActiveCfg = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|ARM.Build.0 = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|ARM64.ActiveCfg = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|ARM64.Build.0 = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|x64.ActiveCfg = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|x64.Build.0 = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|x86.ActiveCfg = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Debug|x86.Build.0 = Debug|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|Any CPU.Build.0 = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|ARM.ActiveCfg = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|ARM.Build.0 = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|ARM64.ActiveCfg = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|ARM64.Build.0 = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|x64.ActiveCfg = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|x64.Build.0 = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|x86.ActiveCfg = Release|Any CPU
{E25E2743-F2FD-437B-9411-E55C104451FF}.Release|x86.Build.0 = Release|Any CPU
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|Any CPU.ActiveCfg = Debug|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|ARM.ActiveCfg = Debug|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|ARM64.ActiveCfg = Debug|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|x64.ActiveCfg = Debug|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|x86.ActiveCfg = Debug|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Debug|x86.Build.0 = Debug|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|Any CPU.ActiveCfg = Release|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|ARM.ActiveCfg = Release|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|ARM64.ActiveCfg = Release|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|x64.ActiveCfg = Release|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|x86.ActiveCfg = Release|x86
{304FB3E1-0AC3-4331-BA87-0CA35F335203}.Release|x86.Build.0 = Release|x86
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|ARM.ActiveCfg = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|ARM.Build.0 = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|ARM64.ActiveCfg = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|ARM64.Build.0 = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|x64.ActiveCfg = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|x64.Build.0 = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|x86.ActiveCfg = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Debug|x86.Build.0 = Debug|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|Any CPU.Build.0 = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|ARM.ActiveCfg = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|ARM.Build.0 = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|ARM64.ActiveCfg = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|ARM64.Build.0 = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|x64.ActiveCfg = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|x64.Build.0 = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|x86.ActiveCfg = Release|Any CPU
{C86694A5-DD99-4421-AA2C-1230F11C10F8}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {85EDD2CE-D4B6-4920-8425-2A366104EA0A}
EndGlobalSection
EndGlobal

BIN
UWP/Assets/LockScreenLogo.scale-200.png

After

Width: 48  |  Height: 48  |  Size: 1.3 KiB

BIN
UWP/Assets/SplashScreen.scale-200.png

After

Width: 1240  |  Height: 600  |  Size: 13 KiB

BIN
UWP/Assets/Square150x150Logo.scale-200.png

After

Width: 300  |  Height: 300  |  Size: 18 KiB

BIN
UWP/Assets/Square44x44Logo.scale-200.png

After

Width: 88  |  Height: 88  |  Size: 20 KiB

BIN
UWP/Assets/StoreLogo.png

After

Width: 50  |  Height: 50  |  Size: 20 KiB

BIN
UWP/Assets/Wide310x150Logo.scale-200.png

After

Width: 620  |  Height: 300  |  Size: 3.0 KiB

34
UWP/Package.appxmanifest

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="SemiColinGames.SneakDemo" Publisher="CN=B0C5F3A2-84E0-4658-BEEE-53B8D6543FC4" Version="1.0.12.0" />
<mp:PhoneIdentity PhoneProductId="1af20c63-1e24-43cd-85f0-ae08451bf3d5" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>Sneak Demo</DisplayName>
<PublisherDisplayName>SemiColin Games</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="Sneak.UWP.App">
<uap:VisualElements DisplayName="Sneak Demo" Square44x44Logo="Assets\Square44x44Logo.png" Description="Sneak Demo" BackgroundColor="#464646" Square150x150Logo="Assets\Square150x150Logo.png">
<uap:SplashScreen Image="Assets\SplashScreen.png" BackgroundColor="#000000"/>
<uap:InitialRotationPreference>
<uap:Rotation Preference="landscape" />
</uap:InitialRotationPreference>
<uap:DefaultTile>
<uap:ShowNameOnTiles>
<uap:ShowOn Tile="square150x150Logo"/>
</uap:ShowNameOnTiles>
</uap:DefaultTile>
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient"/></Capabilities>
</Package>

29
UWP/Properties/AssemblyInfo.cs

@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Sneak")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Sneak")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

31
UWP/Properties/Default.rd.xml

@ -0,0 +1,31 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

201
UWP/UWP.csproj

@ -0,0 +1,201 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{21570905-5FFD-49FC-B523-1E7E6F191142}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SemiColinGames</RootNamespace>
<LangVersion>latest</LangVersion>
<AssemblyName>Sneak</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.18362.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.17134.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>
</PackageCertificateKeyFile>
<MonoGamePlatform>WindowsStoreApp</MonoGamePlatform>
<PackageCertificateThumbprint>B8F461B8E646D1DFB7110FE44442EDA3E61FBC26</PackageCertificateThumbprint>
<AppxPackageSigningEnabled>True</AppxPackageSigningEnabled>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
<AppxPackageSigningTimestampDigestAlgorithm>SHA256</AppxPackageSigningTimestampDigestAlgorithm>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<GenerateTestArtifacts>True</GenerateTestArtifacts>
<AppxBundle>Always</AppxBundle>
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
</Target>
-->
</Project>

42
UWP/UwpProgram.cs

@ -0,0 +1,42 @@
using Microsoft.Xna.Framework;
using Windows.Foundation;
using Windows.UI.ViewManagement;
namespace SemiColinGames {
public class UwpDisplay : IDisplay {
private GraphicsDeviceManager graphics;
public void Initialize(GameWindow window, GraphicsDeviceManager graphics) {
this.graphics = graphics;
SetFullScreen(true);
}
public void SetFullScreen(bool fullScreen) {
graphics.IsFullScreen = fullScreen;
graphics.ApplyChanges();
Debug.WriteLine("display: {0}x{1}, fullscreen={2}",
graphics.PreferredBackBufferWidth,
graphics.PreferredBackBufferHeight,
fullScreen);
}
}
public class UwpSneakGame : SneakGame {
public UwpSneakGame() {
Services.AddService(typeof(IDisplay), new UwpDisplay());
}
}
public static class UwpProgram {
static void Main() {
ApplicationView.PreferredLaunchViewSize = new Size(1920, 1080);
// Could also choose FullScreen here, if we wanted.
ApplicationView.PreferredLaunchWindowingMode =
ApplicationViewWindowingMode.PreferredLaunchViewSize;
var factory = new MonoGame.Framework.GameFrameworkViewSource<UwpSneakGame>();
Windows.ApplicationModel.Core.CoreApplication.Run(factory);
}
}
}
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