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Input: flip y-motion to match our usual coordinates (top left is (0, 0))

main
Colin McMillen 3 years ago
parent
commit
7b9147d901
  1. 4
      Shared/Input.cs

4
Shared/Input.cs

@ -73,10 +73,10 @@ namespace SemiColinGames {
Motion.X = 1;
}
if (up && !down) {
Motion.Y = 1;
Motion.Y = -1;
}
if (down && !up) {
Motion.Y = -1;
Motion.Y = 1;
}
}

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