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lint fixes for TreeScene.

main
Colin McMillen 3 years ago
parent
commit
829b9df78e
  1. 18
      Shared/TreeScene.cs

18
Shared/TreeScene.cs

@ -23,7 +23,8 @@ namespace SemiColinGames {
World = Matrix.CreateTranslation(0, 0, 0),
View = Matrix.CreateLookAt(Vector3.Backward, Vector3.Zero, Vector3.Up),
VertexColorEnabled = true,
Projection = Matrix.CreateOrthographicOffCenter(-1920 / 2, 1920 / 2, -1080 / 4, 1080 * 3 / 4, -1, 1)
Projection = Matrix.CreateOrthographicOffCenter(
-1920 / 2, 1920 / 2, -1080 / 4, 1080 * 3 / 4, -1, 1)
};
vertices = new VertexPositionColor[MAX_VERTICES];
@ -76,19 +77,24 @@ namespace SemiColinGames {
this(orientation, length, inWidth, outWidth, new List<TreeNode>()) {
}
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child) :
public TreeNode(float orientation, float length, float inWidth, float outWidth,
TreeNode child) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child }) {
}
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child1, TreeNode child2) :
public TreeNode(float orientation, float length, float inWidth, float outWidth,
TreeNode child1, TreeNode child2) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child1, child2 }) {
}
public TreeNode(float orientation, float length, float inWidth, float outWidth, TreeNode child1, TreeNode child2, TreeNode child3) :
this(orientation, length, inWidth, outWidth, new List<TreeNode>() { child1, child2, child3 }) {
public TreeNode(float orientation, float length, float inWidth, float outWidth,
TreeNode child1, TreeNode child2, TreeNode child3) :
this(orientation, length, inWidth, outWidth,
new List<TreeNode>() { child1, child2, child3 }) {
}
public TreeNode(float orientation, float length, float inWidth, float outWidth, List<TreeNode> children) {
public TreeNode(float orientation, float length, float inWidth, float outWidth,
List<TreeNode> children) {
Orientation = orientation;
WorldOrientation = orientation;
Length = length;

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