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013e4836fb
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add Tree data structure & render actual Trees
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2020-07-16 15:18:30 -04:00 |
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d6addc15e0
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Draw basic trapezoidal skeleton.
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2020-07-16 11:34:10 -04:00 |
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df436f8c32
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TreeScene: draw a triangle
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2020-07-15 15:56:56 -04:00 |
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987c86fae9
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
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56bc1abe06
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Add TreeScene & TreeWorld.
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2020-07-15 15:01:28 -04:00 |
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5a9b98455f
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Add TODO about World taking in a GraphicsDevice
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2020-07-15 14:59:43 -04:00 |
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0f6424e4a1
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private-ize members of Scene
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2020-07-15 14:53:03 -04:00 |
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9b25a8a6e0
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Add new IScene interface.
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2020-07-15 11:48:30 -04:00 |
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811df57950
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Make new IWorld interface.
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2020-07-15 11:33:59 -04:00 |
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800909394c
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Camera: use 1920x1080 / 4 explicitly.
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2020-07-15 11:20:29 -04:00 |
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d926d23b3f
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Merge branch 'main' of git.semicolin.games:semicolin/sneak into HEAD
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2020-07-14 11:53:14 -04:00 |
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fea3eedb4f
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Update MSTest versions.
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2020-07-14 11:51:58 -04:00 |
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0e44fa9730
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Player: remove Pose as a concept.
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2020-04-27 16:00:13 -04:00 |
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5823110b44
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rm extra blank line
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2020-03-25 17:27:07 -04:00 |
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c28f21eef5
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Player: partial refactor to use FSM for player state-tracking.
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2020-03-25 17:04:58 -04:00 |
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ec8c24e5b6
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FSM: deal with IStates directly, don't parametrize on an input type.
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2020-03-25 15:16:31 -04:00 |
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3dea13a386
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bump starting size of Player.movePoints & Player.candidates
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2020-03-25 13:16:18 -04:00 |
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7c0eb479a6
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scroll y by a constant scale instead of per-layer.
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2020-03-25 12:38:56 -04:00 |
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4a598fb377
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Parallax-scroll the background by Y.
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2020-03-25 11:04:49 -04:00 |
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fccca0c676
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bound camera y-position by world & change dynamics slightly
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2020-03-24 15:05:53 -04:00 |
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10c2a86feb
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camera shake in Y as well (and for less time)
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2020-03-24 14:42:14 -04:00 |
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e0d5385350
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camera now tracks player y-position too
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2020-03-24 14:41:07 -04:00 |
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3be37740f7
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Geometry: add equality operators & GetHashCode for structs
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2020-03-24 13:57:15 -04:00 |
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a1bc44296a
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Add "ProfilingList" to debug printout
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2020-03-20 13:23:47 -04:00 |
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5ebc61015b
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ProfilingList: make a DEBUG-only CheckCapacity() function
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2020-03-20 13:22:32 -04:00 |
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a6c297196a
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Add ProfilingList & use it in Player.
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2020-03-20 13:12:12 -04:00 |
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70308a5d84
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make fields readonly
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2020-03-20 11:00:52 -04:00 |
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8ca79a1875
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degrees aren't radians
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2020-03-18 16:26:55 -04:00 |
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0bb6f22f3d
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Geometry cleanups / TODO removal.
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2020-03-18 16:18:39 -04:00 |
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90ca6c4b58
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LinesOfSight: draw outline separately, with a different color
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2020-03-18 15:56:33 -04:00 |
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2aef0e26f5
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Player: stop making a List<AABB> every frame.
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2020-03-18 14:52:28 -04:00 |
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de01b04873
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Player: stop creating a new Point[] via Line.Rasterize every frame.
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2020-03-18 14:34:47 -04:00 |
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67550a789b
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move History.ToArray() into test code.
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2020-03-18 14:03:37 -04:00 |
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63a2645814
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Timer: suppress printouts when not in DEBUG mode
Debug: add "using System.Diagnostics"
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2020-03-18 11:13:06 -04:00 |
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7625339d4c
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add TODOs for places where "new" is used during per-frame code
Fixes #12.
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2020-03-18 11:11:40 -04:00 |
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fb3538cea9
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Add ability to move by a single pixel in DEBUG builds.
Fixes #15.
Also enables the LeftShoulder + RightShoulder + [BUTTON] combos only while
we're in DEBUG mode.
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2020-03-16 15:36:46 -04:00 |
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b10e03857f
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add more sfx
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2020-03-16 15:04:26 -04:00 |
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0c7fa95711
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new sfx file names
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2020-03-16 14:57:24 -04:00 |
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e4a4754ace
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fix comment to match new Xbox UI
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2020-03-16 14:57:02 -04:00 |
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36a7f70fef
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make NPCs a pixel less thicc
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2020-03-16 14:56:32 -04:00 |
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9bd33a406a
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remove unused Crouching & Stretching poses
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2020-03-11 16:12:46 -04:00 |
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393e9d14b9
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Player: track position with a Vector2.
Fixes #10 (mostly).
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2020-03-11 16:04:22 -04:00 |
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dfb80c9fde
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NPC: Position is now a Vector2, not a Point
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2020-03-11 15:07:00 -04:00 |
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e97ff479d0
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Sprite: keep track of Width and Height
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2020-03-11 14:42:10 -04:00 |
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b4e644c2d4
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calculate spriteCenter more rigorously
|
2020-03-11 14:19:27 -04:00 |
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36a72b938f
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calculate NPC physics-box correctly
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2020-03-11 13:56:33 -04:00 |
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f7567686b3
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Debug.AddLine(): make the 4-ints version the default
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2020-03-11 12:48:55 -04:00 |
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4c2437e1ac
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add Debug.AddPoint()
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2020-03-11 12:44:14 -04:00 |
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c08defc656
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Keep Update() from advancing by very large chunks; use more double math
|
2020-03-11 11:12:14 -04:00 |
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4346f20024
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remove World.TileSize constant
|
2020-03-11 11:01:34 -04:00 |
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