Browse Source

add more sfx

master
Colin McMillen 4 years ago
parent
commit
b10e03857f
  1. 12
      Shared/SoundEffects.cs

12
Shared/SoundEffects.cs

@ -5,7 +5,7 @@ namespace SemiColinGames {
public static class SoundEffects {
public static SoundEffect IntroMusic;
public static SoundEffect[] SwordSwings = new SoundEffect[4];
public static SoundEffect[] SwordSwings = new SoundEffect[14];
public static void Load(ContentManager content) {
IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
@ -13,6 +13,16 @@ namespace SemiColinGames {
SwordSwings[1] = content.Load<SoundEffect>("sfx/zs_whoosh_30569");
SwordSwings[2] = content.Load<SoundEffect>("sfx/zs_whoosh_30570");
SwordSwings[3] = content.Load<SoundEffect>("sfx/zs_whoosh_30571");
SwordSwings[4] = content.Load<SoundEffect>("sfx/zs_whoosh_30572");
SwordSwings[5] = content.Load<SoundEffect>("sfx/zs_whoosh_30573");
SwordSwings[6] = content.Load<SoundEffect>("sfx/zs_whoosh_30574");
SwordSwings[7] = content.Load<SoundEffect>("sfx/zs_whoosh_30575");
SwordSwings[8] = content.Load<SoundEffect>("sfx/zs_whoosh_30576");
SwordSwings[9] = content.Load<SoundEffect>("sfx/zs_whoosh_30577");
SwordSwings[10] = content.Load<SoundEffect>("sfx/zs_whoosh_30578");
SwordSwings[11] = content.Load<SoundEffect>("sfx/zs_whoosh_30579");
SwordSwings[12] = content.Load<SoundEffect>("sfx/zs_whoosh_30580");
SwordSwings[13] = content.Load<SoundEffect>("sfx/zs_whoosh_30581");
}
}
}
Loading…
Cancel
Save