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Player: stop making a List<AABB> every frame.

master
Colin McMillen 4 years ago
parent
commit
2aef0e26f5
  1. 5
      Shared/Player.cs

5
Shared/Player.cs

@ -37,6 +37,8 @@ namespace SemiColinGames {
// For passing into Line.Rasterize() during movement updates.
private List<Point> movePoints = new List<Point>(100);
// Possible hitboxes for player <-> obstacles.
private List<AABB> candidates = new List<AABB>(10);
public Player(Vector2 position, int facing) {
this.position = position;
@ -68,8 +70,7 @@ namespace SemiColinGames {
residual = new Vector2(movement.X - (int) movement.X, movement.Y - (int) movement.Y);
// Broad test: remove all collision targets nowhere near the player.
// TODO: don't allocate a list here.
var candidates = new List<AABB>();
candidates.Clear();
// Expand the box in the direction of movement. The center is the midpoint of the line
// between the player's current position and their desired movement. The width increases by
// the magnitude of the movement in each direction. We add 1 to each dimension just to be

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