Right now the player position (e.g.) doesn't necessarily advance at all if the elapsed time is very small. Game objects should probably use subpixel positioning of some form.
Right now the player position (e.g.) doesn't necessarily advance at all if the elapsed time is very small. Game objects should probably use subpixel positioning of some form.
Right now the player position (e.g.) doesn't necessarily advance at all if the elapsed time is very small. Game objects should probably use subpixel positioning of some form.