Update world properly for small timesteps #10

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opened 3 years ago by mcmillen · 0 comments
mcmillen commented 3 years ago
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Right now the player position (e.g.) doesn't necessarily advance at all if the elapsed time is very small. Game objects should probably use subpixel positioning of some form.

Right now the player position (e.g.) doesn't necessarily advance at all if the elapsed time is very small. Game objects should probably use subpixel positioning of some form.
mcmillen added the
bug
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mcmillen closed this issue 3 years ago
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