A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen f05142066d remove use of Math.Clamp() 3 months ago
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Camera.cs Camera: use 1920x1080 / 4 explicitly. 1 year ago
Clock.cs make some classes static and some fields readonly 2 years ago
Debug.cs debug off by default 3 months ago
ExtensionMethods.cs add support for 8x8 obstacles 2 years ago
FSM.cs mv World & Scene to SneakWorld & SneakScene. 1 year ago
FpsCounter.cs make top-level classes public 2 years ago
Geometry.cs Geometry: add equality operators & GetHashCode for structs 2 years ago
History.cs move History.ToArray() into test code. 2 years ago
IDisplay.cs run dos2unix on all source files 2 years ago
IScene.cs Add new IScene interface. 1 year ago
IWorld.cs Add TreeScene & TreeWorld. 1 year ago
Input.cs Input: flip y-motion to match our usual coordinates (top left is (0, 0)) 11 months ago
Line.cs Add ProfilingList & use it in Player. 2 years ago
LinesOfSight.cs LinesOfSight: draw outline separately, with a different color 2 years ago
MusicPlayer.cs MusicPlayer: add Enabled bool (defaults to off) 3 months ago
NPC.cs mv World & Scene to SneakWorld & SneakScene. 1 year ago
Player.cs mv World & Scene to SneakWorld & SneakScene. 1 year ago
ProfilingList.cs ProfilingList: add AddRange() function 11 months ago
Shared.projitems add Spider* files to project and SneakGame 8 months ago
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2 years ago
ShmupScene.cs add basic Enemy skeleton 11 months ago
ShmupWorld.cs just use WorldBounds.{Width,Height} instead of {Size.X,Size.Y} 3 months ago
SneakGame.cs comment out MonoGame platform printing 3 months ago
SneakScene.cs Add MusicPlayer & handle NoAudioHardwareException. 11 months ago
SneakWorld.cs Newtonsoft.Json -> System.Text.Json for SneakWorld.cs 3 months ago
SoundEffects.cs SoundEffects.Load(): go back to returning void instead of bool 11 months ago
SpiderScene.cs add Spider game 8 months ago
SpiderWorld.cs remove use of Math.Clamp() 3 months ago
Sprites.cs Newtonsoft.Json -> System.Text.Json for Sprites.cs 3 months ago
Strings.cs Pull out the "Paused" string into a file. 2 years ago
Text.cs make top-level classes public 2 years ago
Textures.cs add Terran planet texture 3 months ago
Timer.cs Timer: suppress printouts when not in DEBUG mode 2 years ago
TreeScene.cs lint fixes for TreeScene. 11 months ago
TreeWorld.cs mv World & Scene to SneakWorld & SneakScene. 1 year ago