just use WorldBounds.{Width,Height} instead of {Size.X,Size.Y}
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@ -21,9 +21,9 @@ namespace SemiColinGames {
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Vector2 motion = Vector2.Multiply(input[0].Motion, modelTime * speed);
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Position = Vector2.Add(Position, motion);
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Position.X = Math.Max(Position.X, HalfSize.X);
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Position.X = Math.Min(Position.X, worldBounds.Size.X - HalfSize.X);
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Position.X = Math.Min(Position.X, worldBounds.Width - HalfSize.X);
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Position.Y = Math.Max(Position.Y, HalfSize.Y);
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Position.Y = Math.Min(Position.Y, worldBounds.Size.Y - HalfSize.Y);
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Position.Y = Math.Min(Position.Y, worldBounds.Height - HalfSize.Y);
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// Check whether we need to add new shots.
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shotCooldown -= modelTime;
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