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comment out MonoGame platform printing

main
Colin McMillen 2 weeks ago
parent
commit
899b17d955
  1. 6
      Shared/SneakGame.cs

6
Shared/SneakGame.cs

@ -1,7 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Framework.Utilities;
// using MonoGame.Framework.Utilities;
using System;
namespace SemiColinGames {
@ -25,8 +25,8 @@ namespace SemiColinGames {
IWorld world;
public SneakGame() {
Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +
" w/ graphics backend: " + PlatformInfo.GraphicsBackend);
// Debug.WriteLine("MonoGame platform: " + PlatformInfo.MonoGamePlatform +
// " w/ graphics backend: " + PlatformInfo.GraphicsBackend);
graphics = new GraphicsDeviceManager(this) {
SynchronizeWithVerticalRetrace = true,
GraphicsProfile = GraphicsProfile.HiDef

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