Newtonsoft.Json -> System.Text.Json for SneakWorld.cs
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@ -1,8 +1,8 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Text.Json;
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namespace SemiColinGames {
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@ -14,7 +14,7 @@ namespace SemiColinGames {
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private readonly Tile[] obstacles;
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private readonly Tile[] decorations;
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// Kept around for resetting the world's entities after player death or level restart.
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private readonly JToken entitiesLayer;
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private readonly JsonElement entitiesLayer;
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private NPC[] npcs;
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public Player Player { get; private set; }
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@ -31,17 +31,17 @@ namespace SemiColinGames {
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Camera = new Camera();
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LinesOfSight = new LinesOfSight(graphics);
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JObject root = JObject.Parse(json);
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Width = root.SelectToken("width").Value<int>();
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Height = root.SelectToken("height").Value<int>();
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JsonElement jsonRoot = JsonDocument.Parse(json).RootElement;
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Width = jsonRoot.GetProperty("width").GetInt32();
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Height = jsonRoot.GetProperty("height").GetInt32();
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List<Tile> hazardTiles = new List<Tile>();
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List<Tile> obstacleTiles = new List<Tile>();
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List<Tile> obstacleTiles8 = new List<Tile>();
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List<Tile> decorationTiles = new List<Tile>();
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List<Tile> backgroundTiles = new List<Tile>();
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foreach (JToken layer in root.SelectToken("layers").Children()) {
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string layerName = layer.SelectToken("name").Value<string>();
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foreach (JsonElement layer in jsonRoot.GetProperty("layers").EnumerateArray()) {
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string layerName = layer.GetProperty("name").GetString();
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if (layerName == "entities") {
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entitiesLayer = layer;
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(Player, npcs) = ParseEntities(layer);
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@ -99,21 +99,22 @@ namespace SemiColinGames {
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GC.SuppressFinalize(this);
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}
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private List<Tile> ParseLayer(JToken layer) {
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string layerName = layer.SelectToken("name").Value<string>();
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private List<Tile> ParseLayer(JsonElement layer) {
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string layerName = layer.GetProperty("name").GetString();
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var tileList = new List<Tile>();
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int layerWidth = layer.SelectToken("gridCellsX").Value<int>();
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int layerHeight = layer.SelectToken("gridCellsY").Value<int>();
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int layerWidth = layer.GetProperty("gridCellsX").GetInt32();
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int layerHeight = layer.GetProperty("gridCellsY").GetInt32();
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gridWidth = Math.Max(gridWidth, layerWidth);
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gridHeight = Math.Max(gridHeight, layerHeight);
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int dataIndex = -1;
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int tileWidth = layer.SelectToken("gridCellWidth").Value<int>();
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int tileHeight = layer.SelectToken("gridCellHeight").Value<int>();
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int tileWidth = layer.GetProperty("gridCellWidth").GetInt32();
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int tileHeight = layer.GetProperty("gridCellHeight").GetInt32();
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int textureWidth = Textures.Grassland.Get.Width / tileWidth;
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foreach (int textureIndex in layer.SelectToken("data").Values<int>()) {
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foreach (JsonElement textureIndexElement in layer.GetProperty("data").EnumerateArray()) {
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int textureIndex = textureIndexElement.GetInt32();
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dataIndex++;
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if (textureIndex == -1) {
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continue;
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@ -133,14 +134,14 @@ namespace SemiColinGames {
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return tileList;
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}
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private (Player, NPC[]) ParseEntities(JToken layer) {
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private (Player, NPC[]) ParseEntities(JsonElement layer) {
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Player player = null;
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List<NPC> npcs = new List<NPC>();
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foreach (JToken entity in layer.SelectToken("entities").Children()) {
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string name = entity.SelectToken("name").Value<string>();
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int x = entity.SelectToken("x").Value<int>();
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int y = entity.SelectToken("y").Value<int>();
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int facing = entity.SelectToken("flippedX").Value<bool>() ? -1 : 1;
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foreach (JsonElement entity in layer.GetProperty("entities").EnumerateArray()) {
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string name = entity.GetProperty("name").GetString();
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int x = entity.GetProperty("x").GetInt32();
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int y = entity.GetProperty("y").GetInt32();
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int facing = entity.GetProperty("flippedX").GetBoolean() ? -1 : 1;
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if (name == "player") {
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player = new Player(new Vector2(x, y), facing);
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} else if (name == "executioner") {
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