Commit Graph

306 Commits

Author SHA1 Message Date
7e7b0f7715 Move most of the drawing code into a Scene class
GitOrigin-RevId: 4515493a3bbf99b9513f2f1e66acadae1df53a5a
2020-02-17 21:08:32 -05:00
43f6bded70 draw backgrounds as partially transparent
GitOrigin-RevId: b570a9aab75d18e6f7778dc851537794f30d801a
2020-02-17 19:59:52 -05:00
3107c8448e clean up copybara config a smidge
GitOrigin-RevId: 5179f64eecdf7f500a9341c22402fe42ef032529
2020-02-17 18:43:54 -05:00
143aeb983d copybara: github source url now comes from gitea private
GitOrigin-RevId: a926ea61d8b9d744dc8175dcae310d03760f1f26
2020-02-17 18:43:50 -05:00
c99a59ca51 change copybara config
GitOrigin-RevId: bef86d68989d27ad55efe5f3bb037ad87df1b723
2020-02-17 16:14:20 -05:00
786b230a6c LinesOfSight: don't draw yellow lines
GitOrigin-RevId: 1ebd5fe922856036d814a129520a5f3d6e1e4447
2020-02-16 19:44:36 -05:00
e2ea2e1d3f Add ability to restart the level. Fixes #9.
GitOrigin-RevId: e7a0cdcdded50e2f02067a166a33e18504aac344
2020-02-16 19:22:36 -05:00
a32ef2a0eb Add unit tests for Geometry.Rotate(Vector2).
Fixes #20.

GitOrigin-RevId: 45cd5e99a2c841235e2d9ed29744fe22900ce167
2020-02-15 16:49:57 -05:00
1ffe1444b2 Debug: draw rects as 4 GPU-accelerated lines.
GitOrigin-RevId: 3286d0476b5032d785f74191609db4fbd768433c
2020-02-15 16:32:39 -05:00
48a9297a57 draw Debug stuff on top of everything (after lighting)
GitOrigin-RevId: e07fbc6b27af23912de1344a1bc3788ef69fd9c5
2020-02-15 16:32:34 -05:00
5d21ff2a0f Debug.DrawLines: use GPU to draw lines.
Fixes #19.

GitOrigin-RevId: d837e0ddafa0b7ea66fea4bba05ca7412a3c5726
2020-02-15 15:47:45 -05:00
a21802e9f2 FMath.DegToRad(): use look-up table.
GitOrigin-RevId: 2dab2e175cf99448595304eeb7593bf499485273
2020-02-15 15:15:24 -05:00
24078d6c62 move FieldOfView into Player
GitOrigin-RevId: 6d6a4094533819b11deebd5319616b5f5ed68948
2020-02-15 15:00:26 -05:00
66f895fab8 Player: remove GetPose, add VisionRange and VisionRay.
Fixes #21.

GitOrigin-RevId: 720972d1c8bd989edc38289f2e66e91290cf0134
2020-02-15 14:57:21 -05:00
c94ae6eb25 Player: make Facing an int property.
Partial work toward #21.

GitOrigin-RevId: 902c46d19abb7c1a2c3a2aa3bfb344d52fa6a970
2020-02-15 14:49:35 -05:00
faa45d6fea add new URLs to copybara config
GitOrigin-RevId: 0a4d6916519cd4b5e1b3e7d2c51664f15e6f6adf
2020-02-14 00:28:54 -05:00
96668a6d0a update README for new /semicolin/ paths
GitOrigin-RevId: bbc66639fb10b132764008cdef240cabe8642fae
2020-02-14 00:26:37 -05:00
e7f15bb94e bcs: allow names of other tree-likes, such as MonoGame's 'develop' branch
GitOrigin-RevId: b7fc8ac5aa313168e5cfdc1a82e4931bb617d4b5
2020-02-14 00:06:25 -05:00
a84231582c bcs: add -x argument to specify a file extension
GitOrigin-RevId: 0fa5ad849d0462d085c29665276bcbc5cdf4944a
2020-02-13 23:42:05 -05:00
5210ef7398 bcs: add ability to set context lines; clean up some expansions
GitOrigin-RevId: 718fc9bb92eb9a2643f262739a2017a6341cde1f
2020-02-13 23:30:31 -05:00
2789c0d1b4 add bcs.sh (Bad Code Search)
fixes #22.

GitOrigin-RevId: f13bee397fc4bfc957f07cb89d1766ee55ae0415
2020-02-13 23:13:41 -05:00
4a7cc839a0 whoops, put copybara config back into the right place
GitOrigin-RevId: 06793793690729217c307880bee1468f2623f033
2020-02-13 21:57:39 -05:00
8cf840d451 move copybara config into separate directory
GitOrigin-RevId: e2ba23b6783b2789eabe0ac7f90cd4e9b0b752c5
2020-02-13 21:57:35 -05:00
4d64d6fa12 Initialize and dispose of whiteTexture in SneakGame.
Fixes #7.

GitOrigin-RevId: 024688e8fc8ed28950147baefc2fda2005e6aced
2020-02-13 18:36:48 -05:00
036d932476 embolden the website
GitOrigin-RevId: 5a26d02d6f73266c8b0f6cad88f2be754b239cfc
2020-02-13 18:04:48 -05:00
7a639d9a02 update README.md with more links to git.semicolin.games
GitOrigin-RevId: 395e3549758078b1740d3c6da4feda73a32f57d1
2020-02-13 18:03:37 -05:00
e774c018f4 update README with new canonical repo location
GitOrigin-RevId: 5dca0b3ff62cd419084ced243498a9ae26bf0c76
2020-02-13 17:20:51 -05:00
d19d5f025c switch order of copybara'ing
GitOrigin-RevId: 822e1129b3f784b2859d2c5dcf53c69d4125ecc0
2020-02-13 16:24:16 -05:00
1a3cc2dc4c update copybara configs to include gitea
GitOrigin-RevId: 4ef820b461a80b0b17dfe1d9d4800186437811f9
2020-02-13 16:22:05 -05:00
257a74ca58 LinesOfSight: use less-deprecated DrawIndexedPrimitives() call.
GitOrigin-RevId: 87d9482de392dfc659cc5c7e8fa354e9b6941425
2020-02-13 16:05:05 -05:00
23278334b0 use DrawIndexedPrimitives; fixes #41
GitOrigin-RevId: 6cc7429d0b69ace6da4f965af6f70fff2f1e139b
2020-02-13 14:55:22 -05:00
f01efcde01 Split LinesOfSight into separate Draw() and Update() functions.
Don't make new arrays every frame.

Partial solution to bug #41, just need to DrawIndexedPrimitives() now.

GitOrigin-RevId: 0e769d3288dce17fe174b2a1d82a99b1d9994213
2020-02-13 14:55:18 -05:00
5b7c0dd888 move LinesOfSight into its own file
GitOrigin-RevId: 21a722cc9d31abf0f5d33cccebb82d7786e45fde
2020-02-13 14:55:14 -05:00
571e0e1dab update README
GitOrigin-RevId: 1067c9c662c23c7531eec82f92b5d937bd078c6c
2020-02-13 14:55:10 -05:00
967e93d56e update README
GitOrigin-RevId: 621666d7c68e509a9d82117c4cc80f9d5f894042
2020-02-13 14:55:06 -05:00
93a5d477bb New FOV algorithm that works pretty well.
Saved for posterity here, approximately:
https://twitter.com/mcmillen/status/1227326054949408768

GitOrigin-RevId: e960dad1d9241c08dbf1292c6856311d4ebd7a85
2020-02-13 14:55:02 -05:00
7cc953a44e add extension method: Vector2.Rotate()
GitOrigin-RevId: ee1e84ff188d5a3134dafb1f5150199682c4e063
2020-02-13 14:54:58 -05:00
82cf612834 update copybara config to point at new public URL
GitOrigin-RevId: a664378a81e2e76e03e74673751f133812b043e2
2020-02-13 14:54:54 -05:00
d4f3b2b703 update copybara config to point at new private URL
GitOrigin-RevId: 4b40c2c55c064e32d1062908e9b126b0b4ff4464
2020-02-13 14:54:50 -05:00
ff0c9ddc26 Add a transformation matrix to spriteBatch.Draw().
Instead of having every drawable object know how to transform itself based on
the camera position, we pass in a transformation matrix to spriteBatch.Draw().
Unfortunately MonoGame only lets us specify a translation that works over an
entire SpriteBatch.Begin() call, so we need to begin & end separately for
objects that *aren't* supposed to translate at the same rate as the camera.

Fixes #39.

GitOrigin-RevId: afab72c39236b1b46fe1597412209981ddae9c7c
2020-02-13 14:54:46 -05:00
6b9890b6f7 Player: more line-of-sight debug lines
GitOrigin-RevId: 655eef228659215ce53ac3e58bc324581a0fec3f
2020-02-13 14:54:42 -05:00
80746ecaed Use world definition from Levels file
GitOrigin-RevId: a5d19f4f0828bb52989b12590d6e364d0edd918b
2020-02-13 14:54:38 -05:00
d30be7a460 Timer: don't automatically DumpStats(); refactor string prefixes during dump
GitOrigin-RevId: 93b7d652823785b2be1074af50dbe4952e288856
2020-02-13 14:54:34 -05:00
5672e292cc add Levels file to hold level definitions (for now)
GitOrigin-RevId: ba9c09158f615844be53a1c294d7b8d88c9a62e2
2020-02-13 14:54:30 -05:00
2d2a3fde7d Timer formatting: change 200%+ to 200+%
GitOrigin-RevId: d04c35760d8e05404fda01c0adac8a5c465423b7
2020-02-13 14:54:26 -05:00
80f1104d82 Timer: better histogram formatting. bin into 10% intervals instead of 5%
GitOrigin-RevId: 9729f04bd650e530d6e60efbed348d6269608f16
2020-02-13 14:54:22 -05:00
9e4d863bcf add performance counters to SneakGame. Fixes #33.
Also, suppress drawing until Draw() has not been IsRunningSlowly for two
frames. This prevents janky behavior that happens during loading (I suspect
while texture loading is happening, but I'm not sure?)

GitOrigin-RevId: 5df31be3710457c7a8dae38b0b61c5dc50e3c54c
2020-02-13 14:54:18 -05:00
0f9d546398 make Clamp() generic across comparables and move it into FMath.
GitOrigin-RevId: 4ed26cc24dd204813540bde36889a17c20ad007b
2020-02-13 14:54:14 -05:00
bf2f33f698 add Timer class to projitems
related to issue #33

GitOrigin-RevId: 2870974cfb34ec14a754d6fcdc976fc7e3fb126c
2020-02-13 14:54:10 -05:00
36ebeadddf add Timer class for tracking draw & update times (etc)
related issue: #33

GitOrigin-RevId: 3762a7a5c7becf83cc50f80d4e5bb6f27244a952
2020-02-13 14:54:06 -05:00