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using System; |
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using System.Diagnostics; |
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namespace SemiColinGames { |
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class Timer { |
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private readonly Stopwatch stopwatch = new Stopwatch(); |
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private readonly double targetTime; |
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private readonly string name; |
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private double startTime = 0.0; |
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private int[] histogram = new int[41]; |
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private int totalFrames = 0; |
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public Timer(double targetTime, string name) { |
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this.targetTime = targetTime; |
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this.name = name; |
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} |
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public void Start() { |
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startTime = stopwatch.Elapsed.TotalSeconds; |
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stopwatch.Start(); |
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} |
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public void Stop() { |
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stopwatch.Stop(); |
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totalFrames++; |
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double frameTime = stopwatch.Elapsed.TotalSeconds - startTime; |
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int bucket = FMath.Clamp((int) (5.0f * frameTime / targetTime), 0, 40); |
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histogram[bucket]++; |
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if (totalFrames % 100 == 0) { |
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DumpStats(); |
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} |
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} |
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public void DumpStats() { |
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Debug.WriteLine(name + ".DumpStats():"); |
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for (int i = 0; i < histogram.Length - 1; i++) { |
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int value = histogram[i]; |
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if (value > 0) { |
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Debug.WriteLine($"{i * 5}-{(i + 1) * 5}%: {histogram[i]}"); |
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} |
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} |
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Debug.WriteLine($"200+%: {histogram[histogram.Length - 1]}"); |
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} |
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} |
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} |