This new Texture2D is created in Debug.Initialize() and should be unloaded from SneakGame.UnloadContent().
Either manually unload it, make a TextureManager, or just add a white texture to Content.
This new Texture2D is created in Debug.Initialize() and should be unloaded from SneakGame.UnloadContent().
Either manually unload it, make a TextureManager, or just add a white texture to Content.
This new Texture2D is created in Debug.Initialize() and should be unloaded from SneakGame.UnloadContent().
Either manually unload it, make a TextureManager, or just add a white texture to Content.