Draw Debug lines using GPU #19

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opened 3 years ago by mcmillen · 0 comments
mcmillen commented 3 years ago
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Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order.

Let's do this with appropriate graphics primitives instead.

Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order. Let's do this with appropriate graphics primitives instead.
mcmillen added the
performance
label 3 years ago
mcmillen added this to the 2020-Feb-10 milestone 3 years ago
mcmillen closed this issue 3 years ago
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