Draw Debug lines using GPU #19

Closed
opened 4 years ago by mcmillen · 0 comments
mcmillen commented 4 years ago
Owner

Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order.

Let's do this with appropriate graphics primitives instead.

Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order. Let's do this with appropriate graphics primitives instead.
mcmillen added the
performance
label 4 years ago
mcmillen added this to the 2020-Feb-10 milestone 4 years ago
mcmillen closed this issue 4 years ago
Sign in to join this conversation.
No Milestone
No Assignees
1 Participants
Notifications
Due Date

No due date set.

Dependencies

This issue currently doesn't have any dependencies.

Loading…
There is no content yet.