Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order.
Let's do this with appropriate graphics primitives instead.
Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order.
Let's do this with appropriate graphics primitives instead.
Drawing DebugLines is pretty inefficient since it basically boils down to: draw every pixel in order.
Let's do this with appropriate graphics primitives instead.