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Camera.cs
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Camera: use 1920x1080 / 4 explicitly.
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2020-07-15 11:20:29 -04:00 |
Clock.cs
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
Debug.cs
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Timer: suppress printouts when not in DEBUG mode
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2020-03-18 11:13:06 -04:00 |
ExtensionMethods.cs
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add support for 8x8 obstacles
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2020-03-10 17:10:09 -04:00 |
FpsCounter.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
FSM.cs
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
Geometry.cs
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Geometry: add equality operators & GetHashCode for structs
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2020-03-24 13:57:15 -04:00 |
History.cs
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move History.ToArray() into test code.
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2020-03-18 14:03:37 -04:00 |
IDisplay.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Input.cs
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Input: flip y-motion to match our usual coordinates (top left is (0, 0))
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2020-11-19 14:44:45 -05:00 |
IScene.cs
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Add new IScene interface.
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2020-07-15 11:48:30 -04:00 |
IWorld.cs
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Add TreeScene & TreeWorld.
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2020-07-15 15:01:28 -04:00 |
Line.cs
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Add ProfilingList & use it in Player.
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2020-03-20 13:12:12 -04:00 |
LinesOfSight.cs
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LinesOfSight: draw outline separately, with a different color
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2020-03-18 15:56:33 -04:00 |
MusicPlayer.cs
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Add MusicPlayer & handle NoAudioHardwareException.
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2020-11-18 11:26:21 -05:00 |
NPC.cs
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
Player.cs
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
ProfilingList.cs
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ProfilingList: add AddRange() function
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2020-11-30 15:11:31 -05:00 |
Shared.projitems
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add basic shmup game
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2020-11-19 14:44:12 -05:00 |
Shared.shproj
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Shared.shproj: remove redundant & out-of-date file listings
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2020-02-17 21:22:16 -05:00 |
ShmupScene.cs
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move Draw() into Player & Shot
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2020-11-30 16:23:35 -05:00 |
ShmupWorld.cs
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move Draw() into Player & Shot
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2020-11-30 16:23:35 -05:00 |
SneakGame.cs
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add whitespace line
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2020-11-20 17:38:23 -05:00 |
SneakScene.cs
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Add MusicPlayer & handle NoAudioHardwareException.
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2020-11-18 11:26:21 -05:00 |
SneakWorld.cs
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |
SoundEffects.cs
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SoundEffects.Load(): go back to returning void instead of bool
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2020-11-18 11:42:15 -05:00 |
Sprites.cs
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Sprite: keep track of Width and Height
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2020-03-11 14:42:10 -04:00 |
Strings.cs
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Pull out the "Paused" string into a file.
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2020-03-09 12:46:19 -04:00 |
Text.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
Textures.cs
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add projectiles to Textures
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2020-11-19 17:03:45 -05:00 |
Timer.cs
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Timer: suppress printouts when not in DEBUG mode
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2020-03-18 11:13:06 -04:00 |
TreeScene.cs
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lint fixes for TreeScene.
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2020-11-18 12:08:45 -05:00 |
TreeWorld.cs
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mv World & Scene to SneakWorld & SneakScene.
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2020-07-15 15:17:19 -04:00 |