.. |
Camera.cs
|
Camera: use 1920x1080 / 4 explicitly.
|
2020-07-15 11:20:29 -04:00 |
Clock.cs
|
make some classes static and some fields readonly
|
2020-03-09 12:48:10 -04:00 |
Debug.cs
|
Timer: suppress printouts when not in DEBUG mode
|
2020-03-18 11:13:06 -04:00 |
ExtensionMethods.cs
|
add support for 8x8 obstacles
|
2020-03-10 17:10:09 -04:00 |
FpsCounter.cs
|
make top-level classes public
|
2020-03-09 12:22:33 -04:00 |
FSM.cs
|
mv World & Scene to SneakWorld & SneakScene.
|
2020-07-15 15:17:19 -04:00 |
Geometry.cs
|
Geometry: add equality operators & GetHashCode for structs
|
2020-03-24 13:57:15 -04:00 |
History.cs
|
move History.ToArray() into test code.
|
2020-03-18 14:03:37 -04:00 |
IDisplay.cs
|
Revert "Add .gitignore and .gitattributes."
|
2020-02-13 14:50:24 -05:00 |
Input.cs
|
Input: flip y-motion to match our usual coordinates (top left is (0, 0))
|
2020-11-19 14:44:45 -05:00 |
IScene.cs
|
Add new IScene interface.
|
2020-07-15 11:48:30 -04:00 |
IWorld.cs
|
Add TreeScene & TreeWorld.
|
2020-07-15 15:01:28 -04:00 |
Line.cs
|
Add ProfilingList & use it in Player.
|
2020-03-20 13:12:12 -04:00 |
LinesOfSight.cs
|
LinesOfSight: draw outline separately, with a different color
|
2020-03-18 15:56:33 -04:00 |
MusicPlayer.cs
|
Add MusicPlayer & handle NoAudioHardwareException.
|
2020-11-18 11:26:21 -05:00 |
NPC.cs
|
mv World & Scene to SneakWorld & SneakScene.
|
2020-07-15 15:17:19 -04:00 |
Player.cs
|
mv World & Scene to SneakWorld & SneakScene.
|
2020-07-15 15:17:19 -04:00 |
ProfilingList.cs
|
ProfilingList: add AddRange() function
|
2020-11-30 15:11:31 -05:00 |
Shared.projitems
|
add basic shmup game
|
2020-11-19 14:44:12 -05:00 |
Shared.shproj
|
Shared.shproj: remove redundant & out-of-date file listings
|
2020-02-17 21:22:16 -05:00 |
ShmupScene.cs
|
add basic Enemy skeleton
|
2020-11-30 17:12:09 -05:00 |
ShmupWorld.cs
|
enemy now moves
|
2021-02-08 16:08:01 -05:00 |
SneakGame.cs
|
add whitespace line
|
2020-11-20 17:38:23 -05:00 |
SneakScene.cs
|
Add MusicPlayer & handle NoAudioHardwareException.
|
2020-11-18 11:26:21 -05:00 |
SneakWorld.cs
|
mv World & Scene to SneakWorld & SneakScene.
|
2020-07-15 15:17:19 -04:00 |
SoundEffects.cs
|
SoundEffects.Load(): go back to returning void instead of bool
|
2020-11-18 11:42:15 -05:00 |
SpiderScene.cs
|
add Spider game
|
2021-02-08 17:26:40 -05:00 |
SpiderWorld.cs
|
add Spider game
|
2021-02-08 17:26:40 -05:00 |
Sprites.cs
|
Sprite: keep track of Width and Height
|
2020-03-11 14:42:10 -04:00 |
Strings.cs
|
Pull out the "Paused" string into a file.
|
2020-03-09 12:46:19 -04:00 |
Text.cs
|
make top-level classes public
|
2020-03-09 12:22:33 -04:00 |
Textures.cs
|
add projectiles to Textures
|
2020-11-19 17:03:45 -05:00 |
Timer.cs
|
Timer: suppress printouts when not in DEBUG mode
|
2020-03-18 11:13:06 -04:00 |
TreeScene.cs
|
lint fixes for TreeScene.
|
2020-11-18 12:08:45 -05:00 |
TreeWorld.cs
|
mv World & Scene to SneakWorld & SneakScene.
|
2020-07-15 15:17:19 -04:00 |