967e93d56e
update README
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GitOrigin-RevId: 621666d7c68e509a9d82117c4cc80f9d5f894042
2020-02-13 14:55:06 -05:00
93a5d477bb
New FOV algorithm that works pretty well.
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Saved for posterity here, approximately:
https://twitter.com/mcmillen/status/1227326054949408768
GitOrigin-RevId: e960dad1d9241c08dbf1292c6856311d4ebd7a85
2020-02-13 14:55:02 -05:00
7cc953a44e
add extension method: Vector2.Rotate()
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GitOrigin-RevId: ee1e84ff188d5a3134dafb1f5150199682c4e063
2020-02-13 14:54:58 -05:00
82cf612834
update copybara config to point at new public URL
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GitOrigin-RevId: a664378a81e2e76e03e74673751f133812b043e2
2020-02-13 14:54:54 -05:00
d4f3b2b703
update copybara config to point at new private URL
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GitOrigin-RevId: 4b40c2c55c064e32d1062908e9b126b0b4ff4464
2020-02-13 14:54:50 -05:00
ff0c9ddc26
Add a transformation matrix to spriteBatch.Draw().
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Instead of having every drawable object know how to transform itself based on
the camera position, we pass in a transformation matrix to spriteBatch.Draw().
Unfortunately MonoGame only lets us specify a translation that works over an
entire SpriteBatch.Begin() call, so we need to begin & end separately for
objects that *aren't* supposed to translate at the same rate as the camera.
Fixes #39 .
GitOrigin-RevId: afab72c39236b1b46fe1597412209981ddae9c7c
2020-02-13 14:54:46 -05:00
6b9890b6f7
Player: more line-of-sight debug lines
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GitOrigin-RevId: 655eef228659215ce53ac3e58bc324581a0fec3f
2020-02-13 14:54:42 -05:00
80746ecaed
Use world definition from Levels file
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GitOrigin-RevId: a5d19f4f0828bb52989b12590d6e364d0edd918b
2020-02-13 14:54:38 -05:00
d30be7a460
Timer: don't automatically DumpStats(); refactor string prefixes during dump
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GitOrigin-RevId: 93b7d652823785b2be1074af50dbe4952e288856
2020-02-13 14:54:34 -05:00
5672e292cc
add Levels file to hold level definitions (for now)
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GitOrigin-RevId: ba9c09158f615844be53a1c294d7b8d88c9a62e2
2020-02-13 14:54:30 -05:00
2d2a3fde7d
Timer formatting: change 200%+ to 200+%
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GitOrigin-RevId: d04c35760d8e05404fda01c0adac8a5c465423b7
2020-02-13 14:54:26 -05:00
80f1104d82
Timer: better histogram formatting. bin into 10% intervals instead of 5%
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GitOrigin-RevId: 9729f04bd650e530d6e60efbed348d6269608f16
2020-02-13 14:54:22 -05:00
9e4d863bcf
add performance counters to SneakGame. Fixes #33 .
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Also, suppress drawing until Draw() has not been IsRunningSlowly for two
frames. This prevents janky behavior that happens during loading (I suspect
while texture loading is happening, but I'm not sure?)
GitOrigin-RevId: 5df31be3710457c7a8dae38b0b61c5dc50e3c54c
2020-02-13 14:54:18 -05:00
0f9d546398
make Clamp() generic across comparables and move it into FMath.
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GitOrigin-RevId: 4ed26cc24dd204813540bde36889a17c20ad007b
2020-02-13 14:54:14 -05:00
bf2f33f698
add Timer class to projitems
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related to issue #33
GitOrigin-RevId: 2870974cfb34ec14a754d6fcdc976fc7e3fb126c
2020-02-13 14:54:10 -05:00
36ebeadddf
add Timer class for tracking draw & update times (etc)
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related issue: #33
GitOrigin-RevId: 3762a7a5c7becf83cc50f80d4e5bb6f27244a952
2020-02-13 14:54:06 -05:00
d44ac76d49
fix cones-of-sight tilting in the wrong up/down direction when facing left
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GitOrigin-RevId: 6b4925c75f44069af84685bc749a3586ad376e1d
2020-02-13 14:54:02 -05:00
4758ce519b
allow player to look up/down
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GitOrigin-RevId: 00041d67360a610ff032a0ab0ea5826e091f1c90
2020-02-13 14:53:58 -05:00
1f7da03515
make char-to-terrain lookup dictionary-based instead of switch-based
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GitOrigin-RevId: 0d81e95bf047fab204bff8cf46ece2ab5470bf09
2020-02-13 14:53:54 -05:00
b731e1a785
make tile-texture lookup dictioanry-based instead of switch-based
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GitOrigin-RevId: 2f0c215bf9e79e92f2c7a5011d8df3d9d80a0dff
2020-02-13 14:53:50 -05:00
c1232d462d
make swordSwingMax const
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GitOrigin-RevId: 911bff5fb60d0442edbe1e4ff9c005558a258175
2020-02-13 14:53:46 -05:00
3286db1c86
remove Terrain.Empty and clean up TextureSource() switch statement
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GitOrigin-RevId: 7de691a440982a027898b123b864ff202ae68ea5
2020-02-13 14:53:43 -05:00
f7f7d5076e
Pre-compute texture-source Rectangles.
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Fixes #14 .
GitOrigin-RevId: e09d86a099ac9274a4f3b7dcac9a2222b461dcea
2020-02-13 14:53:39 -05:00
5cb3ff9fbd
first pass at implementing line-of-sight algorithm
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partial solution for #29
GitOrigin-RevId: bb5f5dc057ba5947573f9b9c8eb30cc20f635bb0
2020-02-13 14:53:35 -05:00
554578968d
Geometry: add FMath class & convenient accessors for AABB corners.
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The FMath class is like the System.Math class, but returns floats instead of
doubles so that you don't have to redundantly cast things.
GitOrigin-RevId: 0e1d7f46c7a5c08c1bc2d2c8776ffa56eab697d8
2020-02-13 14:53:31 -05:00
141a0660c4
Debug: draw lines correctly based on camera position.
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Make convenience function for calling AddLine() with Vectors.
GitOrigin-RevId: 6ca9849f11a1db40cc7aeb3400e711d99f7946b3
2020-02-13 14:53:27 -05:00
1fd515070d
make it possible for new sprite to hit the right end of world
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GitOrigin-RevId: 95f7abdea1ea08b61aaf43a010e2c891cef5ead9
2020-02-13 14:53:23 -05:00
57b65f559c
rename Aabb -> AABB
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GitOrigin-RevId: 37b49d7a3ff2b4d0cf3e14e4339316bc72e2785e
2020-02-13 14:53:19 -05:00
f78bff249c
cycle through different attack animations
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GitOrigin-RevId: e40102b81be56d59948fbfd92d2536262f521c8a
2020-02-13 14:53:15 -05:00
0e363de306
change player sprite to ninja
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GitOrigin-RevId: 73bc09808a1abf1a130986adfed1d3aa6d220b5c
2020-02-13 14:53:11 -05:00
a240f0dc31
Python script for importing assets from the CCG pack.
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GitOrigin-RevId: ee77a84b9bf5a69a6615a0ebd414ba6a08ecd6de
2020-02-13 14:53:07 -05:00
10453ee5ea
World: add Height property (in pixels)
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GitOrigin-RevId: 0ae9f03f8e43ee31d42d3393b51c34d0fcd58db5
2020-02-13 14:53:03 -05:00
bb8cf9e63b
make CollisionTargets an auto property
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GitOrigin-RevId: ca7bf8f68bdc9cacef191cff5efe930ca7942b34
2020-02-13 14:52:59 -05:00
76dbdc6913
Bound camera by right edge of World.
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Fixes #32 .
GitOrigin-RevId: e193c89509be035d5f6e899cd8c33ff2534a777f
2020-02-13 14:52:55 -05:00
fe64ec705d
Bound player position by both edges of the World.
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Fixes #10 and #22 .
GitOrigin-RevId: 166be078982f148035072b717b668d47d7541571
2020-02-13 14:52:51 -05:00
ab62e8929a
cleanup: sprite{Height,Width} -> halfSize
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GitOrigin-RevId: 5620d26f72ba46c74eb7f5335ad1d2b9a3b29602
2020-02-13 14:52:47 -05:00
50479bac3c
while paused, don't clear the list of Debug rects & lines
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GitOrigin-RevId: d298abc6ad4d7808da927a20c726cab6a65dc61c
2020-02-13 14:52:43 -05:00
588b18f9ad
fix Debug.Toast() & re-enable it
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GitOrigin-RevId: ae553145ed5884b46714dc1a2cb3d7b96e27cd42
2020-02-13 14:52:39 -05:00
793b292a29
pass in AABBs instead of Rectangles to Player.Update
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GitOrigin-RevId: 08fe1aaf34210415acaa41e7e407eb1275602889
2020-02-13 14:52:35 -05:00
946497160b
Player.Update() now uses Bresenham's line algorithm.
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This works, but is still a bit hacky. Cleanups to follow soon.
GitOrigin-RevId: 597a857a200584fee2c06237d7d7dd10403bdfeb
2020-02-13 14:52:31 -05:00
4410ff137a
add Debug.AddRect(AABB) function
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GitOrigin-RevId: 0acfc3f43f9cc11d1c6925971f20ed6ed18cad61
2020-02-13 14:52:27 -05:00
f1f717da63
remove unused using statement
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GitOrigin-RevId: d3730b153c23fe158f1cd2bd3bd1f222d1a0bc46
2020-02-13 14:52:23 -05:00
f2db2f4b9e
use new collision-detection algorithm with old resolution algorithm (wip, slightly hacky)
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GitOrigin-RevId: 998aa02a561ebf9f745b08b1186d39afad92a38e
2020-02-13 14:52:19 -05:00
08792320df
make Facing's enum value correspond to the x-direction they're looking
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GitOrigin-RevId: fe9318a68edd86a2dcfe949640aba48a2039f69e
2020-02-13 14:52:15 -05:00
bff5d2b490
enable Debug by default
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GitOrigin-RevId: ba7ff1d9b775484baa023bfb6bb6cbe5bc64d7f8
2020-02-13 14:52:11 -05:00
878d434b22
Add code for intersecting axis-aligned bounding boxes with segments & each other
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GitOrigin-RevId: 99a855c1a813c0fcdd4fca0fd31456b62e964abb
2020-02-13 14:52:07 -05:00
61b50efa40
make CollisionTargets an array, and don't recompute it every frame
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GitOrigin-RevId: 92a02231edae5729778ea9ac60a46c83e248c744
2020-02-13 14:52:03 -05:00
644ed88dd8
World: add Tiles to list so that they're sorted by x-coordinate
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GitOrigin-RevId: f9c6cf8be450fc78aca950ad63ffa8e86a488de3
2020-02-13 14:51:59 -05:00
57e9ea558a
add Debug.AddLine() function that takes in integer coordinates instead of Points
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GitOrigin-RevId: 145f4f076376bc63e6e899db49cdcfe10beacddf
2020-02-13 14:51:55 -05:00
8c6b0e3c92
set vsync = true; setting it false seems to cause crashes on UWP
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GitOrigin-RevId: 6f30cefcaa6c61fb0fc3b20eada333db79f4c480
2020-02-13 14:51:51 -05:00