|
36a7f70fef
|
make NPCs a pixel less thicc
|
2020-03-16 14:56:32 -04:00 |
|
|
9bd33a406a
|
remove unused Crouching & Stretching poses
|
2020-03-11 16:12:46 -04:00 |
|
|
393e9d14b9
|
Player: track position with a Vector2.
Fixes #10 (mostly).
|
2020-03-11 16:04:22 -04:00 |
|
|
dfb80c9fde
|
NPC: Position is now a Vector2, not a Point
|
2020-03-11 15:07:00 -04:00 |
|
|
e97ff479d0
|
Sprite: keep track of Width and Height
|
2020-03-11 14:42:10 -04:00 |
|
|
b4e644c2d4
|
calculate spriteCenter more rigorously
|
2020-03-11 14:19:27 -04:00 |
|
|
36a72b938f
|
calculate NPC physics-box correctly
|
2020-03-11 13:56:33 -04:00 |
|
|
f7567686b3
|
Debug.AddLine(): make the 4-ints version the default
|
2020-03-11 12:48:55 -04:00 |
|
|
4c2437e1ac
|
add Debug.AddPoint()
|
2020-03-11 12:44:14 -04:00 |
|
|
c08defc656
|
Keep Update() from advancing by very large chunks; use more double math
|
2020-03-11 11:12:14 -04:00 |
|
|
4346f20024
|
remove World.TileSize constant
|
2020-03-11 11:01:34 -04:00 |
|
|
a4802031d5
|
World: load size directly from JSON.
|
2020-03-10 17:32:33 -04:00 |
|
|
b85661e2c4
|
add support for 8x8 obstacles
|
2020-03-10 17:10:09 -04:00 |
|
|
a93076419d
|
Debug: turn functions into noops if not compiled with DEBUG.
Fixes #11.
|
2020-03-10 15:58:56 -04:00 |
|
|
3d1de388b8
|
remove jumpTime / jumpElapsed
|
2020-03-10 15:06:52 -04:00 |
|
|
127693e2af
|
make Camera & NPC fields readonly
|
2020-03-10 15:06:25 -04:00 |
|
|
8f79bb8680
|
add a little screen-shake
|
2020-03-10 15:04:41 -04:00 |
|
|
37c679b704
|
move Camera into World
|
2020-03-10 14:38:08 -04:00 |
|
|
536af82beb
|
make NPCs stop at the edge of platforms
|
2020-03-10 10:09:55 -04:00 |
|
|
275e535eac
|
LinesOfSight: draw outlines around the vision cones.
|
2020-03-09 16:13:52 -04:00 |
|
|
06eac128c2
|
LinesOfSight: make vision cones red
|
2020-03-09 14:59:14 -04:00 |
|
|
437130ab55
|
Scene: always draw LinesOfSight
|
2020-03-09 14:57:39 -04:00 |
|
|
9504c2236c
|
LinesOfSight: support multiple NPCs
|
2020-03-09 14:47:21 -04:00 |
|
|
473256d105
|
make some classes static and some fields readonly
|
2020-03-09 12:48:10 -04:00 |
|
|
8f2fec053d
|
Pull out the "Paused" string into a file.
|
2020-03-09 12:46:19 -04:00 |
|
|
4870964cc5
|
attach LinesOfSight to the first NPC
|
2020-03-09 12:41:07 -04:00 |
|
|
8720896e87
|
make top-level classes public
|
2020-03-09 12:22:33 -04:00 |
|
|
66ce866b12
|
move LinesOfSight into World
|
2020-03-09 12:19:19 -04:00 |
|
|
3fc8b49636
|
World: move Tile to bottom of file
|
2020-03-09 11:48:22 -04:00 |
|
|
bb910fbe58
|
World: rearrange a bunch of code to be in a more sensible order
|
2020-03-08 18:58:52 -04:00 |
|
|
36e70989af
|
rename "tiles" to "obstacles"
|
2020-03-08 18:36:42 -04:00 |
|
|
fa4784fc49
|
IsHarmful -> IsHazard
|
2020-03-08 18:30:46 -04:00 |
|
|
299ab41ec2
|
add hazards layer
|
2020-03-08 18:27:20 -04:00 |
|
|
9aa0d05eb2
|
add the background layer
|
2020-03-08 17:43:11 -04:00 |
|
|
983a02b364
|
remove old Levels file
|
2020-03-08 17:28:45 -04:00 |
|
|
5121f6d775
|
World: load levels by parsing a JSON level description.
|
2020-03-08 17:23:51 -04:00 |
|
|
28ef337691
|
make field readonly
|
2020-03-07 12:40:21 -05:00 |
|
|
0a37453dbd
|
switch to sourcing all tiles from Grassland
|
2020-03-06 19:01:48 -05:00 |
|
|
392495a61e
|
remove unneeded timeInState calc & redundant "string?" annotation
|
2020-03-06 14:20:17 -05:00 |
|
|
0f8d9c2814
|
FSM / Player / NPCs now get World as an argument to Update()
|
2020-03-06 12:28:58 -05:00 |
|
|
1b124f84df
|
FSM now takes a type parameter so that we can use FSM with other classes.
|
2020-03-06 12:16:33 -05:00 |
|
|
08091106ea
|
Terrain: use optional arguments for IsObstacle / IsHarmful
|
2020-03-06 12:02:41 -05:00 |
|
|
b2583677bf
|
Terrain now takes an IsHarmful param in constructor.
|
2020-03-06 11:44:43 -05:00 |
|
|
f756780660
|
NPCs should start in "run" state.
|
2020-03-06 11:44:19 -05:00 |
|
|
b574a5a702
|
change Sprite / Animation times to double (sec) instead of int (ms).
|
2020-03-05 21:12:11 -05:00 |
|
|
53083818c0
|
Add a TODO and fix a smol cleanup.
|
2020-03-05 17:39:30 -05:00 |
|
|
3c4e63ada0
|
Add basic FSM & use it from NPC.
|
2020-03-05 17:39:17 -05:00 |
|
|
53c6d8483f
|
include multiple NPCs, have them turn around based on platforms.
|
2020-03-05 16:17:57 -05:00 |
|
|
5b82f4d646
|
handle PingPong animations
|
2020-03-05 15:55:40 -05:00 |
|
|
0b8eb3e3f1
|
Player: start using Sprite data to calculate texture source / animations.
|
2020-03-05 15:28:34 -05:00 |
|