2021-06-10 20:17:14 +00:00
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pico-8 cartridge // http://www.pico-8.com
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version 32
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__lua__
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2021-06-10 20:54:45 +00:00
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-- library
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black = 0
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dark_blue = 1
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dark_purple = 2
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dark_green = 3
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brown = 4
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dark_gray = 5
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light_gray = 6
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white = 7
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red = 8
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orange = 9
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yellow = 10
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green = 11
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blue = 12
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indigo = 13
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pink = 14
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peach = 15
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function print_ctr(s,y,c)
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print(s,64 - #s * 2,y,c)
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end
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-->8
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2021-06-10 20:17:14 +00:00
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-- game code
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2021-06-10 21:28:26 +00:00
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bg = blue
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function _init()
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-- button-press initial delay
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poke(0x5f5c, 2)
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-- button-press repeat
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poke(0x5f5d, 2)
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init_world()
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end
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2021-06-10 20:53:56 +00:00
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2021-06-10 20:17:14 +00:00
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function init_world()
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player = {}
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player.x = 64
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player.y = 16
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player.spr = 1
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2021-06-10 20:34:33 +00:00
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drops = {}
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2021-06-10 20:53:56 +00:00
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ramps = {}
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2021-06-10 23:02:14 +00:00
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levers = {}
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2021-06-10 20:53:56 +00:00
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add_ramp(50,20,15,10)
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add_ramp(60,50,15,-15)
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2021-06-10 23:02:14 +00:00
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add_ramp(52,60,14,0)
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2021-06-10 21:28:26 +00:00
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add_ramp(45,75,10,30)
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2021-06-10 22:04:02 +00:00
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2021-06-10 23:02:14 +00:00
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add_ramp(64,76,0,10)
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add_ramp(64,86,6,0)
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2021-06-10 22:04:02 +00:00
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add_ramp(70,76,0,10)
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2021-06-10 23:02:14 +00:00
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add_lever(30,30,20)
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2021-06-10 20:17:14 +00:00
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end
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2021-06-10 20:53:56 +00:00
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function add_ramp(x,y,dx,dy)
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r = {}
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r.x = x
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r.y = y
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r.dx = dx
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r.dy = dy
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add(ramps, r)
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end
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2021-06-10 23:02:14 +00:00
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function add_lever(x,y,len)
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l = {}
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l.x = x
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l.y = y
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l.len = len
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l.angle = 0
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add(levers, l)
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end
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2021-06-10 21:28:26 +00:00
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function _update()
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update_player()
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update_drops()
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2021-06-10 23:02:14 +00:00
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update_levers()
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2021-06-10 21:28:26 +00:00
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end
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2021-06-10 20:17:14 +00:00
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function update_player()
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if btn(0) then
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player.x -= 1
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end
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if btn(1) then
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player.x += 1
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end
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if btn(2) then
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player.y -= 1
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end
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if btn(3) then
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player.y += 1
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end
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if (player.y < 0) player.y = 0
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if (player.y > 127) player.y = 127
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if (player.x < 0) player.x = 0
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if (player.x > 127) player.x = 127
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2021-06-10 20:34:33 +00:00
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if btnp(🅾️) then
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2021-06-10 20:17:14 +00:00
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drop = {}
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drop.x = player.x
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drop.y = player.y
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2021-06-10 20:34:33 +00:00
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add(drops, drop)
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2021-06-10 20:17:14 +00:00
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end
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end
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2021-06-10 23:02:14 +00:00
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function update_lever(l)
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l.angle += 0.001
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end
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function update_levers()
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foreach(levers, update_lever)
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end
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2021-06-10 21:28:26 +00:00
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function update_drop(d)
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if d.y == 127 or pget(d.x,d.y+1) == bg then
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d.y += 1
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return
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end
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left = pget(d.x-1,d.y) == bg and pget(d.x-1,d.y+1) == bg
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right = pget(d.x+1,d.y) == bg and pget(d.x+1,d.y+1) == bg
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if left and right then
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d.y += 1
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if rnd() < 0.5 then
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d.x -= 1
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else
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d.x += 1
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end
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elseif left then
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d.y += 1
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d.x -= 1
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elseif right then
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d.y += 1
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d.x += 1
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end
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end
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2021-06-10 20:17:14 +00:00
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function update_drops()
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2021-06-10 20:53:56 +00:00
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draw_world()
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2021-06-10 20:17:14 +00:00
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new_drops = {}
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for i=1,#drops do
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2021-06-10 21:28:26 +00:00
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d = drops[i]
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2021-06-10 23:06:50 +00:00
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oldx = d.x
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oldy = d.y
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2021-06-10 21:28:26 +00:00
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update_drop(d)
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if d.y < 128 then
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add(new_drops, d)
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2021-06-10 20:17:14 +00:00
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end
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2021-06-10 23:06:50 +00:00
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pset(oldx, oldy, bg)
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pset(d.x, d.y, white)
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2021-06-10 20:17:14 +00:00
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end
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drops = new_drops
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end
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function _draw()
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2021-06-10 20:53:56 +00:00
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draw_world()
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2021-06-10 20:17:14 +00:00
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spr(player.spr,player.x-1,player.y-1)
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2021-06-10 23:02:14 +00:00
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print("("..player.x..","..player.y..")", 1, 1, white)
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print("drops: "..#drops, 1, 7, white)
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2021-06-10 20:17:14 +00:00
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end
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2021-06-10 20:53:56 +00:00
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function draw_world()
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cls(bg)
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foreach(drops, draw_drop)
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foreach(ramps, draw_ramp)
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2021-06-10 23:02:14 +00:00
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foreach(levers, draw_lever)
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end
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function draw_drop(drop)
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pset(drop.x, drop.y, white)
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2021-06-10 20:53:56 +00:00
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end
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function draw_ramp(r)
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line(r.x,r.y,r.x+r.dx,r.y+r.dy,brown)
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end
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2021-06-10 23:02:14 +00:00
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function draw_lever(l)
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dx = l.len * cos(l.angle)
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dy = l.len * sin(l.angle)
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line(l.x,l.y,l.x+dx,l.y+dy,brown)
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rectfill(l.x-1,l.y-1,l.x+1,l.y+1,black)
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2021-06-10 20:17:14 +00:00
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end
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__gfx__
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000000000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000aaa000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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007007000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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