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  1. pico-8 cartridge // http://www.pico-8.com
  2. version 32
  3. __lua__
  4. -- library
  5. black = 0
  6. dark_blue = 1
  7. dark_purple = 2
  8. dark_green = 3
  9. brown = 4
  10. dark_gray = 5
  11. light_gray = 6
  12. white = 7
  13. red = 8
  14. orange = 9
  15. yellow = 10
  16. green = 11
  17. blue = 12
  18. indigo = 13
  19. pink = 14
  20. peach = 15
  21. function print_ctr(s,y,c)
  22. print(s,64 - #s * 2,y,c)
  23. end
  24. -->8
  25. -- game code
  26. bg = blue
  27. function _init()
  28. -- button-press initial delay
  29. poke(0x5f5c, 2)
  30. -- button-press repeat
  31. poke(0x5f5d, 2)
  32. init_world()
  33. end
  34. function init_world()
  35. player = {}
  36. player.x = 64
  37. player.y = 16
  38. player.spr = 1
  39. drops = {}
  40. ramps = {}
  41. add_ramp(50,20,15,10)
  42. add_ramp(60,50,15,-15)
  43. add_ramp(48,60,20,0)
  44. add_ramp(45,75,10,30)
  45. add_ramp(65,76,0,10)
  46. add_ramp(65,86,5,0)
  47. add_ramp(70,76,0,10)
  48. end
  49. function add_ramp(x,y,dx,dy)
  50. r = {}
  51. r.x = x
  52. r.y = y
  53. r.dx = dx
  54. r.dy = dy
  55. add(ramps, r)
  56. end
  57. function _update()
  58. update_player()
  59. update_drops()
  60. end
  61. function update_player()
  62. if btn(0) then
  63. player.x -= 1
  64. end
  65. if btn(1) then
  66. player.x += 1
  67. end
  68. if btn(2) then
  69. player.y -= 1
  70. end
  71. if btn(3) then
  72. player.y += 1
  73. end
  74. if (player.y < 0) player.y = 0
  75. if (player.y > 127) player.y = 127
  76. if (player.x < 0) player.x = 0
  77. if (player.x > 127) player.x = 127
  78. if btnp(🅾️) then
  79. drop = {}
  80. drop.x = player.x
  81. drop.y = player.y
  82. add(drops, drop)
  83. end
  84. end
  85. function update_drop(d)
  86. if d.y == 127 or pget(d.x,d.y+1) == bg then
  87. d.y += 1
  88. return
  89. end
  90. left = pget(d.x-1,d.y) == bg and pget(d.x-1,d.y+1) == bg
  91. right = pget(d.x+1,d.y) == bg and pget(d.x+1,d.y+1) == bg
  92. if left and right then
  93. d.y += 1
  94. if rnd() < 0.5 then
  95. d.x -= 1
  96. else
  97. d.x += 1
  98. end
  99. elseif left then
  100. d.y += 1
  101. d.x -= 1
  102. elseif right then
  103. d.y += 1
  104. d.x += 1
  105. end
  106. end
  107. function update_drops()
  108. draw_world()
  109. new_drops = {}
  110. for i=1,#drops do
  111. d = drops[i]
  112. update_drop(d)
  113. if d.y < 128 then
  114. add(new_drops, d)
  115. end
  116. end
  117. drops = new_drops
  118. end
  119. function _draw()
  120. draw_world()
  121. spr(player.spr,player.x-1,player.y-1)
  122. print("drops: "..#drops, 1, 6, white)
  123. end
  124. function draw_world()
  125. cls(bg)
  126. foreach(drops, draw_drop)
  127. foreach(ramps, draw_ramp)
  128. end
  129. function draw_ramp(r)
  130. line(r.x,r.y,r.x+r.dx,r.y+r.dy,brown)
  131. end
  132. function draw_drop(drop)
  133. pset(drop.x, drop.y, white)
  134. end
  135. __gfx__
  136. 000000000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  137. 00000000aaa000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  138. 007007000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  139. 00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  140. 00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  141. 00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000