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add ramps

main
Colin McMillen 12 months ago
parent
commit
fab59048e4
  1. 29
      picogora.p8

29
picogora.p8

@ -3,6 +3,8 @@ version 32
__lua__
-- game code
bg = 12
function init_world()
player = {}
player.x = 64
@ -10,6 +12,10 @@ function init_world()
player.spr = 1
drops = {}
ramps = {}
add_ramp(50,20,15,10)
add_ramp(60,50,15,-15)
add_ramp(50,60,20,0)
end
function _init()
@ -25,6 +31,15 @@ function _update()
update_drops()
end
function add_ramp(x,y,dx,dy)
r = {}
r.x = x
r.y = y
r.dx = dx
r.dy = dy
add(ramps, r)
end
function update_player()
if btn(0) then
player.x -= 1
@ -52,6 +67,7 @@ function update_player()
end
function update_drops()
draw_world()
new_drops = {}
for i=1,#drops do
drop = drops[i]
@ -64,12 +80,21 @@ function update_drops()
end
function _draw()
cls(blue)
foreach(drops, draw_drop)
draw_world()
spr(player.spr,player.x-1,player.y-1)
print("drops: "..#drops, 1, 6, white)
end
function draw_world()
cls(bg)
foreach(drops, draw_drop)
foreach(ramps, draw_ramp)
end
function draw_ramp(r)
line(r.x,r.y,r.x+r.dx,r.y+r.dy,brown)
end
function draw_drop(drop)
pset(drop.x, drop.y, white)
end

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