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@ -618,7 +618,10 @@ CheckCollisionsWithPlayer: |
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adc #16 ; Can't overflow. |
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adc #16 ; Can't overflow. |
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sta $00 ; Store the center. |
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sta $00 ; Store the center. |
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lda playerY |
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lda playerY |
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adc #16 ; Store the center. |
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; Store the center. Our ship is actually 31 pixels tall, so offsetting by |
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; 15 feels more "fair": a shot that hits the invisible bottom edge of the |
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; ship won't count as a hit. |
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adc #15 |
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sta $01 |
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sta $01 |
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ldx #0 |
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ldx #0 |
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