diff --git a/pewpew.asm b/pewpew.asm index ed6d2b7..99efa8d 100644 --- a/pewpew.asm +++ b/pewpew.asm @@ -618,7 +618,10 @@ CheckCollisionsWithPlayer: adc #16 ; Can't overflow. sta $00 ; Store the center. lda playerY - adc #16 ; Store the center. + ; Store the center. Our ship is actually 31 pixels tall, so offsetting by + ; 15 feels more "fair": a shot that hits the invisible bottom edge of the + ; ship won't count as a hit. + adc #15 sta $01 ldx #0