Simple SNES shoot-'em-up game.
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2015-06-01 23:11:50 -04:00
.gitignore Change output file extension .smc -> .sfc 2015-05-31 12:32:36 -04:00
build.bat Change output file extension .smc -> .sfc 2015-05-31 12:32:36 -04:00
header.asm Add a "ship" and let the player move around. 2015-05-23 14:00:43 -04:00
init.asm Various refactorings. 2015-05-31 17:20:13 -04:00
memory.asm Collision detection between player and enemy shots. 2015-06-01 21:23:53 -04:00
pewpew.asm Tweak to collision-detection. 2015-06-01 23:11:50 -04:00
README.md Update README.md 2015-05-31 17:33:45 -04:00
registers.asm More register documentation. 2015-05-30 11:04:22 -04:00
sprites32.pcx Add display of player health. 2015-06-01 23:05:37 -04:00
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Simple SNES shoot-'em-up game.

Run build.bat to build it. Assumes you have the wla assembler binaries and Neviksti's pcx2snes somewhere on your path.

The main files are:

pewpew.asm: main code file.

memory.asm: definitions of variable names (and memory layout) used by the game.

registers.asm: definitions & documentation of important SNES registers.

header.asm: definition of ROM layout & SNES header information for wla.

init.asm: boilerplate "initialize the hardware" macro.