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Camera.cs
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Parallax-scroll the background by Y.
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2020-03-25 11:04:49 -04:00 |
Clock.cs
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
Debug.cs
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Timer: suppress printouts when not in DEBUG mode
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2020-03-18 11:13:06 -04:00 |
ExtensionMethods.cs
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add support for 8x8 obstacles
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2020-03-10 17:10:09 -04:00 |
FpsCounter.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
FSM.cs
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
Geometry.cs
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Geometry: add equality operators & GetHashCode for structs
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2020-03-24 13:57:15 -04:00 |
History.cs
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move History.ToArray() into test code.
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2020-03-18 14:03:37 -04:00 |
IDisplay.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Input.cs
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Add ability to move by a single pixel in DEBUG builds.
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2020-03-16 15:36:46 -04:00 |
Line.cs
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Add ProfilingList & use it in Player.
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2020-03-20 13:12:12 -04:00 |
LinesOfSight.cs
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LinesOfSight: draw outline separately, with a different color
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2020-03-18 15:56:33 -04:00 |
NPC.cs
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make NPCs a pixel less thicc
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2020-03-16 14:56:32 -04:00 |
Player.cs
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camera now tracks player y-position too
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2020-03-24 14:41:07 -04:00 |
ProfilingList.cs
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Add "ProfilingList" to debug printout
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2020-03-20 13:23:47 -04:00 |
Scene.cs
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scroll y by a constant scale instead of per-layer.
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2020-03-25 12:38:56 -04:00 |
Shared.projitems
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Add ProfilingList & use it in Player.
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2020-03-20 13:12:12 -04:00 |
Shared.shproj
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Shared.shproj: remove redundant & out-of-date file listings
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2020-02-17 21:22:16 -05:00 |
SneakGame.cs
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Keep Update() from advancing by very large chunks; use more double math
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2020-03-11 11:12:14 -04:00 |
SoundEffects.cs
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add more sfx
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2020-03-16 15:04:26 -04:00 |
Sprites.cs
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Sprite: keep track of Width and Height
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2020-03-11 14:42:10 -04:00 |
Strings.cs
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Pull out the "Paused" string into a file.
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2020-03-09 12:46:19 -04:00 |
Text.cs
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
Textures.cs
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Player: start using Sprite data to calculate texture source / animations.
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2020-03-05 15:28:34 -05:00 |
Timer.cs
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Timer: suppress printouts when not in DEBUG mode
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2020-03-18 11:13:06 -04:00 |
World.cs
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bound camera y-position by world & change dynamics slightly
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2020-03-24 15:05:53 -04:00 |