2 Commits

  1. 7
      Shared/LinesOfSight.cs
  2. 3
      Shared/SneakScene.cs

7
Shared/LinesOfSight.cs

@ -2,6 +2,10 @@
using Microsoft.Xna.Framework.Graphics;
using System;
// Disables "GraphicsDevice.DrawIndexedPrimitives(...) is obsolete." warning.
// MonoGame has obsoleted this function, but FNA needs it.
#pragma warning disable CS0618
namespace SemiColinGames {
public sealed class LinesOfSight : IDisposable {
@ -119,7 +123,8 @@ namespace SemiColinGames {
foreach (EffectPass pass in lightingEffect.CurrentTechnique.Passes) {
pass.Apply();
graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, indices.Length, 0, indices.Length / 3);
graphics.DrawIndexedPrimitives(
PrimitiveType.TriangleList, 0, 0, indices.Length, 0, indices.Length / 3);
}
}

3
Shared/SneakScene.cs

@ -109,7 +109,8 @@ namespace SemiColinGames {
// Draw in-world UI on top of everything.
spriteBatch.Begin(
SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, Matrix.Identity);
SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null,
Matrix.Identity);
for (int i = 0; i < world.Player.MaxHealth; i++) {
Vector2 pos = new Vector2(16 + 15 * i, 8);
if (world.Player.Health > i) {

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