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rewrap to fit line length

main
Colin McMillen 3 months ago
parent
commit
b98bb61bd9
  1. 3
      Shared/SneakScene.cs

3
Shared/SneakScene.cs

@ -109,7 +109,8 @@ namespace SemiColinGames {
// Draw in-world UI on top of everything.
spriteBatch.Begin(
SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, Matrix.Identity);
SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null,
Matrix.Identity);
for (int i = 0; i < world.Player.MaxHealth; i++) {
Vector2 pos = new Vector2(16 + 15 * i, 8);
if (world.Player.Health > i) {

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