diff --git a/Shared/SneakScene.cs b/Shared/SneakScene.cs index 2e7bb9c..9ac1c03 100644 --- a/Shared/SneakScene.cs +++ b/Shared/SneakScene.cs @@ -109,7 +109,8 @@ namespace SemiColinGames { // Draw in-world UI on top of everything. spriteBatch.Begin( - SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, Matrix.Identity); + SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, + Matrix.Identity); for (int i = 0; i < world.Player.MaxHealth; i++) { Vector2 pos = new Vector2(16 + 15 * i, 8); if (world.Player.Health > i) {