Commit Graph

293 Commits

Author SHA1 Message Date
bb910fbe58 World: rearrange a bunch of code to be in a more sensible order 2020-03-08 18:58:52 -04:00
36e70989af rename "tiles" to "obstacles" 2020-03-08 18:36:42 -04:00
fa4784fc49 IsHarmful -> IsHazard 2020-03-08 18:30:46 -04:00
299ab41ec2 add hazards layer 2020-03-08 18:27:20 -04:00
9aa0d05eb2 add the background layer 2020-03-08 17:43:11 -04:00
983a02b364 remove old Levels file 2020-03-08 17:28:45 -04:00
5121f6d775 World: load levels by parsing a JSON level description. 2020-03-08 17:23:51 -04:00
28ef337691 make field readonly 2020-03-07 12:40:21 -05:00
0a37453dbd switch to sourcing all tiles from Grassland 2020-03-06 19:01:48 -05:00
392495a61e remove unneeded timeInState calc & redundant "string?" annotation 2020-03-06 14:20:17 -05:00
0f8d9c2814 FSM / Player / NPCs now get World as an argument to Update() 2020-03-06 12:28:58 -05:00
1b124f84df FSM now takes a type parameter so that we can use FSM with other classes. 2020-03-06 12:16:33 -05:00
08091106ea Terrain: use optional arguments for IsObstacle / IsHarmful 2020-03-06 12:02:41 -05:00
b2583677bf Terrain now takes an IsHarmful param in constructor. 2020-03-06 11:44:43 -05:00
f756780660 NPCs should start in "run" state. 2020-03-06 11:44:19 -05:00
b574a5a702 change Sprite / Animation times to double (sec) instead of int (ms). 2020-03-05 21:12:11 -05:00
53083818c0 Add a TODO and fix a smol cleanup. 2020-03-05 17:39:30 -05:00
3c4e63ada0 Add basic FSM & use it from NPC. 2020-03-05 17:39:17 -05:00
53c6d8483f include multiple NPCs, have them turn around based on platforms. 2020-03-05 16:17:57 -05:00
5b82f4d646 handle PingPong animations 2020-03-05 15:55:40 -05:00
0b8eb3e3f1 Player: start using Sprite data to calculate texture source / animations. 2020-03-05 15:28:34 -05:00
77f1d73097 remove convert_sprite_json (no longer needed) 2020-03-04 16:47:24 -05:00
654bb7fe97 load JSON files directly instead of embedding in XML. 2020-03-04 16:16:41 -05:00
4bcb0d9b95 fix SharedTests references to JSON library. 2020-03-04 15:16:13 -05:00
bc369fcbc4 add convert_sprite_json script 2020-03-03 17:35:57 -05:00
9672fabcfd Add Sprite class & load sprite metadata from JSON. 2020-03-03 17:14:05 -05:00
4299a009b7 use auto property 2020-03-03 13:08:51 -05:00
d270efe643 move Player into World 2020-03-03 13:04:29 -05:00
602a8297e6 add .gitattributes 2020-03-03 13:03:48 -05:00
9633bcca35 lint.py: one more .. to find sneak_root 2020-03-02 21:21:42 -05:00
f801f95551 move to a root LICENSE.txt 2020-03-02 20:46:44 -05:00
e5c6811ef9 remove copybara (no longer needed) 2020-03-02 20:35:53 -05:00
9e33207850 add .gitignore 2020-03-02 20:27:04 -05:00
65fe870a9a let Scene decide when to draw itself & when to play music
GitOrigin-RevId: 0eac6682b0bbe4d436707c44d9685c1e518b8295
2020-03-02 16:47:42 -05:00
29cf5eb0c9 add short music loop to demo stage
GitOrigin-RevId: 7ea3d773b12341eb3eb3aabd9000cc32014faac8
2020-03-02 15:33:56 -05:00
02b1dd4874 Add simple NPC.
GitOrigin-RevId: 47cd7abaf80d7ced14d0b4b92390c8c0edddae1c
2020-02-28 17:13:52 -05:00
d9e9fcf9a2 remove trailing whitespace
GitOrigin-RevId: 4ccd727a7921e8ef08296586283d84bdc6f31c99
2020-02-27 20:24:40 -05:00
de8ca4a374 Add sword-swing sound effects.
GitOrigin-RevId: 946a808c6f7e96297ec291f2b8e55ae062d5193b
2020-02-27 20:24:36 -05:00
f4581ecaf8 Player now takes damage from spikes.
GitOrigin-RevId: e9096316218f2590aac74ce1055a0829f71bdff8
2020-02-27 19:13:59 -05:00
a431ad094b smush hearts together a smidge
GitOrigin-RevId: ebb0e78ff5f3c51d6ddc9765e38fb262bccee160
2020-02-27 16:50:19 -05:00
c189cfcc09 Add player health & a heart sprite.
GitOrigin-RevId: 3389f46044a3fbb48af8533370c0318982c9ad83
2020-02-27 16:28:48 -05:00
c213009134 Add Text.DrawOutlined() function & other text helpers.
GitOrigin-RevId: 47f9115767c9acac31edaed13ba0ac62732a27f1
2020-02-27 15:46:54 -05:00
830fc1ee9a set font to be PointClamped
GitOrigin-RevId: 6f21d2f11df5ba30061ca2994988f5bbd5d38b1d
2020-02-27 11:54:37 -05:00
c2fa12db9b Stop printing out jumpTime.
GitOrigin-RevId: dc062283389545c0dd55a3438cc192c2d449ef9a
2020-02-26 17:59:09 -05:00
f8fa66385d Display "Paused" message when paused.
Add a new "Banner" style font for the pause message.

GitOrigin-RevId: 62f9537574351b961d7a2bd74f12e218f1047062
2020-02-26 17:44:36 -05:00
544b8d2464 lint: print # errors and return 1 if any errors found
GitOrigin-RevId: bab4a38d64540385b1a4dc509ba8ffc48feb9293
2020-02-25 20:43:47 -05:00
6b95a66859 lint: require const field names to be in ALL_CAPS
GitOrigin-RevId: 8b6c20e6d978f2756bdbf946ff860ce5cc48e3ce
2020-02-25 20:34:53 -05:00
5549f15029 rename numEdgeVertices -> NUM_EDGE_VERTICES
GitOrigin-RevId: c7a67e06ea330f1fd3de4abdbeb8021402b6f330
2020-02-25 20:34:49 -05:00
3a8defcf3f Letterbox the scene if the aspect ratio is out-of-whack.
Fixes #23.

GitOrigin-RevId: 2da580115e44f2658e7f9b9d3d39a366d3a1bbfd
2020-02-25 20:24:19 -05:00
0a64d17db5 fix lint errors
GitOrigin-RevId: 5de396b25947e1de5bea55ecc32bacc59e5b336d
2020-02-25 19:19:10 -05:00