add short music loop to demo stage
GitOrigin-RevId: 7ea3d773b12341eb3eb3aabd9000cc32014faac8
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@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonoGame.Framework.Utilities;
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@ -67,6 +68,10 @@ namespace SemiColinGames {
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SoundEffects.Load(Content);
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Textures.Load(Content);
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linesOfSight = new LinesOfSight(GraphicsDevice);
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SoundEffectInstance music = SoundEffects.IntroMusic.CreateInstance();
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music.IsLooped = true;
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music.Volume = 0.1f;
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music.Play();
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LoadLevel();
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}
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@ -4,9 +4,11 @@ using Microsoft.Xna.Framework.Content;
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namespace SemiColinGames {
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public static class SoundEffects {
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public static SoundEffect IntroMusic;
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public static SoundEffect[] SwordSwings = new SoundEffect[4];
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public static void Load(ContentManager content) {
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IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
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SwordSwings[0] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_1");
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SwordSwings[1] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_2");
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SwordSwings[2] = content.Load<SoundEffect>("sfx/zapsplat/sword_whoosh_3");
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