Stop printing out jumpTime.
GitOrigin-RevId: dc062283389545c0dd55a3438cc192c2d449ef9a
This commit is contained in:
parent
f8fa66385d
commit
c2fa12db9b
@ -119,9 +119,9 @@ namespace SemiColinGames {
|
||||
ySpeed = -0.0001f;
|
||||
Debug.AddRect(Box(position), Color.Cyan);
|
||||
double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
|
||||
if (jumpElapsed > 0.2) {
|
||||
Debug.WriteLine("jump time: " + jumpElapsed);
|
||||
}
|
||||
// if (jumpElapsed > 0.2) {
|
||||
// Debug.WriteLine("jump time: " + jumpElapsed);
|
||||
// }
|
||||
jumpTime = Clock.ModelTime.TotalSeconds;
|
||||
} else {
|
||||
jumps = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user