rename OpenGL -> DesktopGL
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6293d549dd
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@ -3,7 +3,7 @@ using System;
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namespace SemiColinGames {
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public class OpenGLDisplay : IDisplay {
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public class DesktopGLDisplay : IDisplay {
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private GameWindow window;
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private GraphicsDeviceManager graphics;
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@ -15,7 +15,7 @@ namespace SemiColinGames {
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public void SetFullScreen(bool fullScreen) {
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if (fullScreen) {
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// In OpenGL, we misappropriate "fullscreen" to be "the settings good for recording
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// In DesktopGL, we misappropriate "fullscreen" to be "the settings good for recording
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// gameplay GIFs".
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window.IsBorderless = true;
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// graphics.PreferredBackBufferWidth = 720;
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@ -35,11 +35,11 @@ namespace SemiColinGames {
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}
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}
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public static class OpenGLProgram {
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public static class DesktopGLProgram {
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[STAThread]
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static void Main() {
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using (var game = new SneakGame()) {
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game.Services.AddService(typeof(IDisplay), new OpenGLDisplay());
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game.Services.AddService(typeof(IDisplay), new DesktopGLDisplay());
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game.Run();
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}
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}
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Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB |
@ -5,7 +5,7 @@ VisualStudioVersion = 16.0.29613.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UWP", "UWP\UWP.csproj", "{21570905-5FFD-49FC-B523-1E7E6F191142}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenGL", "OpenGL\OpenGL.csproj", "{E25E2743-F2FD-437B-9411-E55C104451FF}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DesktopGL", "DesktopGL\DesktopGL.csproj", "{E25E2743-F2FD-437B-9411-E55C104451FF}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Content", "Content\Content.csproj", "{304FB3E1-0AC3-4331-BA87-0CA35F335203}"
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EndProject
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