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@ -35,7 +35,7 @@ namespace SemiColinGames { |
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public static Terrain RockR = |
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public static Terrain RockR = |
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new Terrain(']', Textures.Grassland, 5, 2, isObstacle: true); |
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new Terrain(']', Textures.Grassland, 5, 2, isObstacle: true); |
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public static Terrain Block = |
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public static Terrain Block = |
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new Terrain('X', Textures.Ruins, 2, 0, isObstacle: true); |
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new Terrain('X', Textures.Grassland, 23, 0, isObstacle: true); |
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public static Terrain Wood = |
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public static Terrain Wood = |
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new Terrain('_', Textures.Grassland, 10, 3, isObstacle: true); |
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new Terrain('_', Textures.Grassland, 10, 3, isObstacle: true); |
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public static Terrain WoodL = |
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public static Terrain WoodL = |
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@ -63,11 +63,11 @@ namespace SemiColinGames { |
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public static Terrain FenceR = |
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public static Terrain FenceR = |
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new Terrain('b', Textures.Grassland, 8, 4); |
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new Terrain('b', Textures.Grassland, 8, 4); |
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public static Terrain VineTop = |
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public static Terrain VineTop = |
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new Terrain('{', Textures.Ruins, 12, 5); |
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new Terrain('{', Textures.Grassland, 20, 0); |
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public static Terrain VineMid = |
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public static Terrain VineMid = |
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new Terrain(';', Textures.Ruins, 12, 6); |
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new Terrain(';', Textures.Grassland, 20, 1); |
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public static Terrain VineBottom = |
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public static Terrain VineBottom = |
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new Terrain('}', Textures.Ruins, 12, 7); |
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new Terrain('}', Textures.Grassland, 20, 2); |
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public static Terrain GrassTall = |
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public static Terrain GrassTall = |
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new Terrain('q', Textures.Grassland, 13, 0); |
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new Terrain('q', Textures.Grassland, 13, 0); |
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public static Terrain GrassShort = |
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public static Terrain GrassShort = |
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