switch to sourcing all tiles from Grassland
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392495a61e
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@ -35,7 +35,7 @@ namespace SemiColinGames {
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public static Terrain RockR =
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public static Terrain RockR =
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new Terrain(']', Textures.Grassland, 5, 2, isObstacle: true);
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new Terrain(']', Textures.Grassland, 5, 2, isObstacle: true);
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public static Terrain Block =
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public static Terrain Block =
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new Terrain('X', Textures.Ruins, 2, 0, isObstacle: true);
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new Terrain('X', Textures.Grassland, 23, 0, isObstacle: true);
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public static Terrain Wood =
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public static Terrain Wood =
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new Terrain('_', Textures.Grassland, 10, 3, isObstacle: true);
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new Terrain('_', Textures.Grassland, 10, 3, isObstacle: true);
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public static Terrain WoodL =
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public static Terrain WoodL =
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@ -63,11 +63,11 @@ namespace SemiColinGames {
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public static Terrain FenceR =
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public static Terrain FenceR =
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new Terrain('b', Textures.Grassland, 8, 4);
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new Terrain('b', Textures.Grassland, 8, 4);
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public static Terrain VineTop =
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public static Terrain VineTop =
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new Terrain('{', Textures.Ruins, 12, 5);
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new Terrain('{', Textures.Grassland, 20, 0);
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public static Terrain VineMid =
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public static Terrain VineMid =
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new Terrain(';', Textures.Ruins, 12, 6);
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new Terrain(';', Textures.Grassland, 20, 1);
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public static Terrain VineBottom =
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public static Terrain VineBottom =
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new Terrain('}', Textures.Ruins, 12, 7);
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new Terrain('}', Textures.Grassland, 20, 2);
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public static Terrain GrassTall =
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public static Terrain GrassTall =
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new Terrain('q', Textures.Grassland, 13, 0);
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new Terrain('q', Textures.Grassland, 13, 0);
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public static Terrain GrassShort =
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public static Terrain GrassShort =
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