Colin McMillen mcmillen
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:37 -05:00
096f577e61 change namespace to SemiColinGames
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:32 -05:00
7e64f2a0be remove "Jumpy." from {Android, OpenGL, UWP}
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:30 -05:00
569a330e89 move Jumpy.Shared -> Shared directory
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:27 -05:00
9736e85345 rename "Jumpy.Shared" project to just "Shared"
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:24 -05:00
fc02b768a1 remove stale TODO
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:21 -05:00
37e3a8baba add keyboard controls for Player & toggling debug info
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:18 -05:00
7ed88960a5 gate toasts behind Debug.Enabled, rearrange their position & color
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:15 -05:00
70d8bbfa29 make camera 1/4 size instead of 1/6
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:12 -05:00
010424f43f anchor the background images at the top
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:08 -05:00
d3283a64c0 transcribe 1-1 as testing World
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:04 -05:00
81b62f883e comment out toast & add a reference for later
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:48:01 -05:00
22db0ee696 basic scrolling world!
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:47:58 -05:00
873d35dcfb parse World from string, add GrassL, GrassR, and Water terrains
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:47:55 -05:00
f364a9c6ff add TODO about checking size-1 gaps in future
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:47:52 -05:00
22a0fab70f add Debug.WriteLine delegate
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:47:48 -05:00
67e952d64f only draw FPS when debug enabled
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:47:44 -05:00
caa9b074d5 rm dupe "using" decl
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:47:41 -05:00
755e65a1d6 refactor to use linear spritesheet
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:47:37 -05:00
adaa9edc5e add some refs on line rasterization
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:47:33 -05:00
11da38ffa6 better collision-detection with maybe only one bug