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@ -116,11 +116,11 @@ namespace Jumpy { |
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// Draw background.
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Rectangle bgSource = new Rectangle( |
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(int) (camera.Left * 0.25), grasslandBg1.Height - camera.Height, camera.Width, camera.Height); |
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(int) (camera.Left * 0.25), 0, camera.Width, camera.Height); |
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Rectangle bgTarget = new Rectangle(0, 0, camera.Width, camera.Height); |
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spriteBatch.Draw(grasslandBg2, bgTarget, bgSource, Color.White); |
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bgSource = new Rectangle( |
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(int) (camera.Left * 0.5), grasslandBg1.Height - camera.Height, camera.Width, camera.Height); |
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(int) (camera.Left * 0.5), 0, camera.Width, camera.Height); |
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spriteBatch.Draw(grasslandBg1, bgTarget, bgSource, Color.White); |
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// Draw player.
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