Colin McMillen mcmillen
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:55:00 -05:00
7cc953a44e add extension method: Vector2.Rotate()
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:56 -05:00
82cf612834 update copybara config to point at new public URL
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:52 -05:00
d4f3b2b703 update copybara config to point at new private URL
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:48 -05:00
ff0c9ddc26 Add a transformation matrix to spriteBatch.Draw().
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:44 -05:00
6b9890b6f7 Player: more line-of-sight debug lines
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:40 -05:00
80746ecaed Use world definition from Levels file
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:36 -05:00
d30be7a460 Timer: don't automatically DumpStats(); refactor string prefixes during dump
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:32 -05:00
5672e292cc add Levels file to hold level definitions (for now)
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:28 -05:00
2d2a3fde7d Timer formatting: change 200%+ to 200+%
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:24 -05:00
80f1104d82 Timer: better histogram formatting. bin into 10% intervals instead of 5%
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:20 -05:00
9e4d863bcf add performance counters to SneakGame. Fixes #33.
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:16 -05:00
0f9d546398 make Clamp() generic across comparables and move it into FMath.
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:12 -05:00
bf2f33f698 add Timer class to projitems
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:08 -05:00
36ebeadddf add Timer class for tracking draw & update times (etc)
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:04 -05:00
d44ac76d49 fix cones-of-sight tilting in the wrong up/down direction when facing left
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:54:00 -05:00
4758ce519b allow player to look up/down
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:53:56 -05:00
1f7da03515 make char-to-terrain lookup dictionary-based instead of switch-based
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:53:52 -05:00
b731e1a785 make tile-texture lookup dictioanry-based instead of switch-based
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:53:48 -05:00
c1232d462d make swordSwingMax const
mcmillen pushed to master at semicolin/sneak 2020-02-13 14:53:44 -05:00
3286db1c86 remove Terrain.Empty and clean up TextureSource() switch statement