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Colin McMillen
mcmillen
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Boston
https://www.mcmillen.dev
Lead developer, SemiColin Games.
Joined on
2020-02-13
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Repositories
10
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Public Activity
Starred Repositories
2
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:55:00 -05:00
7cc953a44e
add extension method: Vector2.Rotate()
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:56 -05:00
82cf612834
update copybara config to point at new public URL
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:52 -05:00
d4f3b2b703
update copybara config to point at new private URL
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:48 -05:00
ff0c9ddc26
Add a transformation matrix to spriteBatch.Draw().
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:44 -05:00
6b9890b6f7
Player: more line-of-sight debug lines
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:40 -05:00
80746ecaed
Use world definition from Levels file
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:36 -05:00
d30be7a460
Timer: don't automatically DumpStats(); refactor string prefixes during dump
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:32 -05:00
5672e292cc
add Levels file to hold level definitions (for now)
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:28 -05:00
2d2a3fde7d
Timer formatting: change 200%+ to 200+%
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:24 -05:00
80f1104d82
Timer: better histogram formatting. bin into 10% intervals instead of 5%
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:20 -05:00
9e4d863bcf
add performance counters to SneakGame.
Fixes
#33
.
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:16 -05:00
0f9d546398
make Clamp() generic across comparables and move it into FMath.
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:12 -05:00
bf2f33f698
add Timer class to projitems
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:08 -05:00
36ebeadddf
add Timer class for tracking draw & update times (etc)
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:04 -05:00
d44ac76d49
fix cones-of-sight tilting in the wrong up/down direction when facing left
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:54:00 -05:00
4758ce519b
allow player to look up/down
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:53:56 -05:00
1f7da03515
make char-to-terrain lookup dictionary-based instead of switch-based
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:53:52 -05:00
b731e1a785
make tile-texture lookup dictioanry-based instead of switch-based
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:53:48 -05:00
c1232d462d
make swordSwingMax const
mcmillen
pushed to
master
at
semicolin/sneak
2020-02-13 14:53:44 -05:00
3286db1c86
remove Terrain.Empty and clean up TextureSource() switch statement
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