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change settings to ones sensible for my new desktop

main
Colin McMillen 4 months ago
parent
commit
ce4a726a03
  1. 24
      Program.cs

24
Program.cs

@ -353,7 +353,7 @@ public class UiGeometry {
public UiGeometry(Vector2i windowSize, int starSize) {
WindowSize = windowSize;
int numThumbnailsPerColumn = Math.Max(WindowSize.Y / 100, 1);
int numThumbnailsPerColumn = Math.Max(WindowSize.Y / 120, 1);
int thumbnailHeight = WindowSize.Y / numThumbnailsPerColumn;
int thumbnailWidth = (int) (1.0 * thumbnailHeight * CameraInfo.AspectRatio);
ThumbnailSize = new(thumbnailWidth, thumbnailHeight);
@ -523,8 +523,8 @@ public class Game : GameWindow {
geometry = new UiGeometry(nwSettings.Size, STAR_FILLED.Size.X);
}
private static string outputRoot = @"c:\users\colin\desktop\totte-output";
// private static string outputRoot = @"c:\users\colin\pictures\photos";
// private static string outputRoot = @"c:\users\colin\desktop\totte-output";
private static string outputRoot = @"d:\photos";
private static Texture TEXTURE_WHITE = new(new Image<Rgba32>(1, 1, new Rgba32(255, 255, 255)));
private static Texture TEXTURE_BLACK = new(new Image<Rgba32>(1, 1, new Rgba32(0, 0, 0)));
@ -589,9 +589,9 @@ public class Game : GameWindow {
} else {
timeSinceEvent += e.Time;
}
if (IsFocused && timeSinceEvent < 1) {
RenderFrequency = 30;
UpdateFrequency = 30;
if (IsFocused) { // && timeSinceEvent < 1
RenderFrequency = 60;
UpdateFrequency = 60;
} else {
RenderFrequency = 5;
UpdateFrequency = 5;
@ -847,7 +847,7 @@ public class Game : GameWindow {
// string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\09\06\jpg");
// string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\");
// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\08\03");
string[] files = Directory.GetFiles(@"c:\users\colin\desktop\import");
string[] files = Directory.GetFiles(@"c:\users\colin\OneDrive\desktop\import");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\");
@ -898,7 +898,7 @@ public class Game : GameWindow {
private void UnloadImages() {
// Unload images that haven't been touched in a while.
lock (loadedImagesLock) {
while (loadedImages.Count > 20) {
while (loadedImages.Count > 500) {
long earliestTime = long.MaxValue;
Photo? earliest = null;
foreach (Photo photo in loadedImages) {
@ -927,8 +927,8 @@ public class Game : GameWindow {
}
}
// Start loading any images that are in our window but not yet loaded.
int minLoadedImage = Math.Max(0, photoIndex - 5);
int maxLoadedImage = Math.Min(photoIndex + 10, photos.Count - 1);
int minLoadedImage = Math.Max(0, photoIndex - 100);
int maxLoadedImage = Math.Min(photoIndex + 300, photos.Count - 1);
List<Photo> toLoad = new();
for (int i = minLoadedImage; i <= maxLoadedImage; i++) {
lock (loadedImagesLock) {
@ -1268,8 +1268,8 @@ static class Program {
Console.WriteLine(
$"best monitor: {bestMonitor.HorizontalResolution}x{bestMonitor.VerticalResolution}");
GameWindowSettings gwSettings = new();
gwSettings.UpdateFrequency = 30.0;
gwSettings.RenderFrequency = 30.0;
gwSettings.UpdateFrequency = 60.0;
gwSettings.RenderFrequency = 60.0;
NativeWindowSettings nwSettings = new();
nwSettings.WindowState = WindowState.Normal;

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