From ce4a726a031807074bf6b0dfdedb89c4df1e8bed Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Thu, 28 Dec 2023 22:19:46 -0500 Subject: [PATCH] change settings to ones sensible for my new desktop --- Program.cs | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Program.cs b/Program.cs index 76d93d1..cf68a8d 100644 --- a/Program.cs +++ b/Program.cs @@ -353,7 +353,7 @@ public class UiGeometry { public UiGeometry(Vector2i windowSize, int starSize) { WindowSize = windowSize; - int numThumbnailsPerColumn = Math.Max(WindowSize.Y / 100, 1); + int numThumbnailsPerColumn = Math.Max(WindowSize.Y / 120, 1); int thumbnailHeight = WindowSize.Y / numThumbnailsPerColumn; int thumbnailWidth = (int) (1.0 * thumbnailHeight * CameraInfo.AspectRatio); ThumbnailSize = new(thumbnailWidth, thumbnailHeight); @@ -523,8 +523,8 @@ public class Game : GameWindow { geometry = new UiGeometry(nwSettings.Size, STAR_FILLED.Size.X); } - private static string outputRoot = @"c:\users\colin\desktop\totte-output"; - // private static string outputRoot = @"c:\users\colin\pictures\photos"; + // private static string outputRoot = @"c:\users\colin\desktop\totte-output"; + private static string outputRoot = @"d:\photos"; private static Texture TEXTURE_WHITE = new(new Image(1, 1, new Rgba32(255, 255, 255))); private static Texture TEXTURE_BLACK = new(new Image(1, 1, new Rgba32(0, 0, 0))); @@ -589,9 +589,9 @@ public class Game : GameWindow { } else { timeSinceEvent += e.Time; } - if (IsFocused && timeSinceEvent < 1) { - RenderFrequency = 30; - UpdateFrequency = 30; + if (IsFocused) { // && timeSinceEvent < 1 + RenderFrequency = 60; + UpdateFrequency = 60; } else { RenderFrequency = 5; UpdateFrequency = 5; @@ -847,7 +847,7 @@ public class Game : GameWindow { // string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\09\06\jpg"); // string[] files = Directory.GetFiles(@"G:\DCIM\100EOSR6\"); // string[] files = Directory.GetFiles(@"c:\users\colin\desktop\totte-output\2023\08\03"); - string[] files = Directory.GetFiles(@"c:\users\colin\desktop\import"); + string[] files = Directory.GetFiles(@"c:\users\colin\OneDrive\desktop\import"); // string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23"); // string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000"); // string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\many-birds\"); @@ -898,7 +898,7 @@ public class Game : GameWindow { private void UnloadImages() { // Unload images that haven't been touched in a while. lock (loadedImagesLock) { - while (loadedImages.Count > 20) { + while (loadedImages.Count > 500) { long earliestTime = long.MaxValue; Photo? earliest = null; foreach (Photo photo in loadedImages) { @@ -927,8 +927,8 @@ public class Game : GameWindow { } } // Start loading any images that are in our window but not yet loaded. - int minLoadedImage = Math.Max(0, photoIndex - 5); - int maxLoadedImage = Math.Min(photoIndex + 10, photos.Count - 1); + int minLoadedImage = Math.Max(0, photoIndex - 100); + int maxLoadedImage = Math.Min(photoIndex + 300, photos.Count - 1); List toLoad = new(); for (int i = minLoadedImage; i <= maxLoadedImage; i++) { lock (loadedImagesLock) { @@ -1268,8 +1268,8 @@ static class Program { Console.WriteLine( $"best monitor: {bestMonitor.HorizontalResolution}x{bestMonitor.VerticalResolution}"); GameWindowSettings gwSettings = new(); - gwSettings.UpdateFrequency = 30.0; - gwSettings.RenderFrequency = 30.0; + gwSettings.UpdateFrequency = 60.0; + gwSettings.RenderFrequency = 60.0; NativeWindowSettings nwSettings = new(); nwSettings.WindowState = WindowState.Normal;