remove frameCount for now
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855c97241b
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@ -192,7 +192,6 @@ public class Game : GameWindow {
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static int thumbnailHeight = 100;
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static int thumbnailHeight = 100;
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static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
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static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
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int frameCount;
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int windowWidth;
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int windowWidth;
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int windowHeight;
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int windowHeight;
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float[] vertices = {
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float[] vertices = {
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@ -289,7 +288,6 @@ public class Game : GameWindow {
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protected override void OnRenderFrame(FrameEventArgs e) {
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protected override void OnRenderFrame(FrameEventArgs e) {
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base.OnRenderFrame(e);
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base.OnRenderFrame(e);
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frameCount++;
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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int borderWidth = 2;
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int borderWidth = 2;
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