remove frameCount for now

This commit is contained in:
Colin McMillen 2023-07-06 18:34:34 -04:00
parent 855c97241b
commit ab9d9a0709

View File

@ -192,7 +192,6 @@ public class Game : GameWindow {
static int thumbnailHeight = 100; static int thumbnailHeight = 100;
static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y; static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
int frameCount;
int windowWidth; int windowWidth;
int windowHeight; int windowHeight;
float[] vertices = { float[] vertices = {
@ -289,7 +288,6 @@ public class Game : GameWindow {
protected override void OnRenderFrame(FrameEventArgs e) { protected override void OnRenderFrame(FrameEventArgs e) {
base.OnRenderFrame(e); base.OnRenderFrame(e);
frameCount++;
GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.ColorBufferBit);
int borderWidth = 2; int borderWidth = 2;