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This commit is contained in:
Colin McMillen 2023-07-25 15:00:30 -04:00
parent 4f667f2400
commit 1336498682

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@ -358,7 +358,7 @@ public class UiGeometry {
public UiGeometry(Vector2i windowSize) {
WindowSize = windowSize;
int numThumbnails = 20;
int numThumbnails = 13;
int thumbnailHeight = WindowSize.Y / numThumbnails;
int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
for (int i = 0; i < numThumbnails; i++) {
@ -389,6 +389,9 @@ public static class Util {
if (orientation <= 1) {
return;
}
// FIXME: I'm not convinced that all of these are correct, especially the
// cases that involve flipping (because whether you're flipping before or
// after rotation matters.).
var operations = new Dictionary<ushort, (RotateMode, FlipMode)> {
{ 2, (RotateMode.None, FlipMode.Horizontal) },
{ 3, (RotateMode.Rotate180, FlipMode.None) },