From 13364986824197b19f32a6f947370baedfdc794d Mon Sep 17 00:00:00 2001 From: Colin McMillen Date: Tue, 25 Jul 2023 15:00:30 -0400 Subject: [PATCH] add skeptical comment --- Program.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Program.cs b/Program.cs index 319157a..bfa3a85 100644 --- a/Program.cs +++ b/Program.cs @@ -358,7 +358,7 @@ public class UiGeometry { public UiGeometry(Vector2i windowSize) { WindowSize = windowSize; - int numThumbnails = 20; + int numThumbnails = 13; int thumbnailHeight = WindowSize.Y / numThumbnails; int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y; for (int i = 0; i < numThumbnails; i++) { @@ -389,6 +389,9 @@ public static class Util { if (orientation <= 1) { return; } + // FIXME: I'm not convinced that all of these are correct, especially the + // cases that involve flipping (because whether you're flipping before or + // after rotation matters.). var operations = new Dictionary { { 2, (RotateMode.None, FlipMode.Horizontal) }, { 3, (RotateMode.Rotate180, FlipMode.None) },