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Camera.cs
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New FOV algorithm that works pretty well.
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2020-02-13 14:55:02 -05:00 |
Clock.cs
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clean up private fields/properties
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2020-02-13 14:51:47 -05:00 |
Debug.cs
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Debug: draw rects as 4 GPU-accelerated lines.
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2020-02-15 16:32:39 -05:00 |
FpsCounter.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Geometry.cs
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FMath.DegToRad(): use look-up table.
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2020-02-15 15:15:24 -05:00 |
History.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
IDisplay.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Input.cs
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Add ability to restart the level. Fixes #9.
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2020-02-16 19:22:36 -05:00 |
Levels.cs
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add Levels file to hold level definitions (for now)
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2020-02-13 14:54:30 -05:00 |
LICENSE.txt
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Line.cs
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remove unused using statement
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2020-02-13 14:52:23 -05:00 |
LinesOfSight.cs
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LinesOfSight: don't draw yellow lines
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2020-02-16 19:44:36 -05:00 |
Player.cs
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move FieldOfView into Player
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2020-02-15 15:00:26 -05:00 |
Scene.cs
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Reorganize Content/ into multiple subdirectories.
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2020-02-18 10:30:05 -05:00 |
Shared.projitems
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Move most of the drawing code into a Scene class
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2020-02-17 21:08:32 -05:00 |
Shared.shproj
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Shared.shproj: remove redundant & out-of-date file listings
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2020-02-17 21:22:16 -05:00 |
SneakGame.cs
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Reorganize Content/ into multiple subdirectories.
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2020-02-18 10:30:05 -05:00 |
Timer.cs
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Timer: don't automatically DumpStats(); refactor string prefixes during dump
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2020-02-13 14:54:34 -05:00 |
World.cs
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Add a transformation matrix to spriteBatch.Draw().
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2020-02-13 14:54:46 -05:00 |